Premium ░ CrackShotPlus ░ { 1.8.X - 1.12.X } ░ [Paid]

Discussion in 'Resource Discussion' started by DeeCaaD, Feb 10, 2016.

  1. @DeeCaaD When the fuck are u gonna come back?
     
  2. What do you mean by that? Not sure what you mean adding backwards recoil for CS also? Use negative values(?)

    Paper is not supported, but that should work there though. This is some configuration mistake. May I see some configurations?

    You probably have two places in your configurations which try to register grenade_launcher recipe. They have same name

    Morelikely player wont lose it when dying

    Had longer break from school and spent it with my girlfriend. Sorry, but I don't even open computer when im with her. So I wasn't available during wednesday - sunday. Hope you understand
     
  3. Oki cool, atleast u replied
     
    • Like Like x 2
  4. About the recoil, I meant like physical recoil. When the player shoot he goes a bit backward. The recoil you can actually modify on CSP is the visual recoil that juste "elevate" a bit the vision of the shooter (am I right ?). So my question if it's right was : could you add the possibility to modify this "backward recoil" and not only "visual recoil" in CSP attachments ?
     
  5. Hello my name is youri i have crackshotplus and my scopes (with pumpkin) doen't work and dont do anything can you give me 1 example where its used? greats youri PS i have learned other stuff but my scopes doesnot work YOU'RE pro developer better than Crackshot guy :D
     
    #2625 youri24310_1, May 15, 2018
    Last edited: May 15, 2018
  6. Whats wrong with this?

    https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot#recoil_amount

    Code (Text):
    WeaponName
        Scope:
            Pumpkin_On_Zoom: true
    If pumpkin disappears after shot go to extra.yml and change use old pumpkin on zoom system to true
     
  7. Code (Text):
    Sounds_Out_Of_Ammo: <sound>,(...)
    Sounds_Shoot_With_No_Ammo: <sound>,(...)
    Is there a option to replace those with custom resourcepack sounds?
     
  8. Hello, decaad can you give me 1 gun with a scope with pumpkin pls
     
  9. i mean this without link for you
    this is Defaultguns_CSP


    Gauss_CSP:
    Item_Information:
    Item_Name: "&7Gauss &c-&7"
    Item_Type: 291
    Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
    Remove_Unused_Tag: true
    Shooting:
    Right_Click_To_Shoot: true
    Cancel_Left_Click_Block_Damage: true
    Projectile_Amount: 1
    Projectile_Type: energy
    Projectile_Subtype: 30-1.5-NONE-0
    Projectile_Damage: 7
    Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0,ENTITY_GENERIC_EXPLODE-1-2-0
    Fully_Automatic:
    Enable: true
    Fire_Rate: 1
    Scope:
    Pumpkin_On_Zoom: true
    Scope_Skin: true
    Fog: true
    Second_Zoom:
    Amount: 10
    Fog: false
    Night_Vision: true
    Reload:
    Enable: true
    Reload_Amount: 16
    Reload_Duration: 30
    Sounds_Reloading: BLOCK_PISTON_EXTEND-1-1-0,ENTITY_GENERIC_SWIM-1-1-13,ITEM_SHIELD_BREAK-1-1-17,BLOCK_PISTON_EXTEND-1-1-25
    Abilities:
    Reset_Hit_Cooldown: true
    No_Vertical_Recoil: true
    Extras:
    Disable_Underwater: true

    this is in the crackshotplus defaultguns map/file

    Gauss_CSP:
    Shoot:
    Trails:
    Trail: "CircleRainbow,PiercedMagic"
    Increasing_Fire_Rate:
    Starting_Rate: 1
    Add_Rate_Per_Shot: 1
    Minium_Rate_For_Shot: 1
    Maxium_Rate_For_Shot: 3
    Decrease_Back_to_Starting_Rate:
    Minium_Milliseconds: 700
    Maxium_Milliseconds: 1000
    Damage:
    No_Knockback:
    Affect_Players: true
    Affect_Mobs_And_Animals: true
    Spawn_Firework:
    Shape: "BALL"
    Color: "235-0-156"
    Flicker: false
    Damage_Increase_Based_On_Armor:
    Helmet:
    LEATHER_HELMET: 1
    IRON_HELMET: 2
    CHAINMAIL_HELMET: 3
    GOLD_HELMET: 4
    DIAMOND_HELMET: 5
    Chestplate:
    LEATHER_CHESTPLATE: 1
    IRON_CHESTPLATE: 2
    CHAINMAIL_CHESTPLATE: 4
    GOLD_CHESTPLATE: 5
    DIAMOND_CHESTPLATE: 7
    Leggings:
    LEATHER_LEGGINGS: 1
    IRON_LEGGINGS: 2
    CHAINMAIL_LEGGINGS: 3
    GOLD_LEGGINGS: 4
    DIAMOND_LEGGINGS: 5
    Boots:
    LEATHER_BOOTS: 1
    IRON_BOOTS: 2
    CHAINMAIL_BOOTS: 3
    GOLD_BOOTS: 4
    DIAMOND_BOOTS: 5
    Reload:
    Visual_Reload:
    GUI:
    Use_GUI_To_Select_Visual_Reload: true
    Default_Visual_Reload: "Gray_Reload"
    GUI_Name: "&c- &7Visual Reload &c-"
    Visual_Reload: "Blue_Reload,Green_Reload"
    Held:
    Weapon_Weight: 0.01
    Hide_Attributes: true
    Update_Lore:
    - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
    - "&7✴ &c➣ &7Attachments &c⟹ &7#ATTACHMENTS#"
    - "&7✴ &c➣ &7Skin &c⟹ &7#SKIN#"
    #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
    - "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Damage"
    - "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Weight"
    #- "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Spread"
    #- "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Projectile Speed"
    #- "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Reload Duration"
    - "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Reload Amount"
    #- "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Explosion Radius"
    - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
    Skin:
    GUI_Name: "&c- &7Skin &c-"
    Default_Skin: "NoSkin"
    Skins: "Blue,Pink,Red"
    Attachment:
    Add_Attachment_GUI_Name: "&c- &7Add Attachment &c-"
    Detach_Attachment_GUI_Name: "&c- &7Detach Attachment &c-"
    Attachments: "Flame_Gun,FMJ"
    Maxium_Amount_Of_Attachments: 2
    Variables:
    Weapon_Weight: "BAR~-0.05~0.05"
    Damage: "BAR~2~17"
    Spread: "BAR~0.3~2.2"
    Projectile_Speed: "BAR~5~130"
    Reload_Duration: "BAR~0~80"
    Reload_Amount: "BAR~0~40"
    Explosion_Radius: "BAR~0~10"
     
  10. Nope, and I can't add that either because I can't check those so well

    Test it to find out, it should work by quick look, but kinda hard to see in that message. Also use that pastebin rather than posting that code here ^^
     
  11. I already know they use slow effect also when zooming, but I don't know. I was going to add it, but I thought that it would be morelikely stealing idea, but yeah idk
     
  12. the CrackShotPlus_Resource_Pack.zip not work
     
  13. Hi! I have it on my server so that when a person shoots certain blocks like glass the projectile breaks it with:

    Hit_Block:
    Break_Blocks:
    Blacklist: false
    Regen_Blocks_After_Milliseconds: 120000
    Blocks_List:
    - "20"
    - "102"
    - "37"
    - "38"
    - "50"
    Block_Crack_Animation:
    Minium_Crack: 1
    Maxium_Crack: 5

    However I get this error message in my console any time a projectile hits something:

    [Server thread/ERROR]: Could not pass event WeaponHitBlockEvent to CrackShotPlus v1.7
    org.bukkit.event.EventException: null
    at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:306) ~[spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:500) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:485) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at com.shampaggon.crackshot.CSDirector.onProjectileHit(CSDirector.java:1531) [CrackShot.jar:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_171]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_171]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_171]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_171]
    at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:500) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:485) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at org.bukkit.craftbukkit.v1_12_R1.event.CraftEventFactory.callProjectileHitEvent(CraftEventFactory.java:803) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at net.minecraft.server.v1_12_R1.EntityProjectile.B_(EntityProjectile.java:170) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at net.minecraft.server.v1_12_R1.World.entityJoinedWorld(World.java:1631) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at net.minecraft.server.v1_12_R1.World.h(World.java:1601) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at net.minecraft.server.v1_12_R1.World.tickEntities(World.java:1435) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at net.minecraft.server.v1_12_R1.WorldServer.tickEntities(WorldServer.java:668) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at net.minecraft.server.v1_12_R1.MinecraftServer.D(MinecraftServer.java:817) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at net.minecraft.server.v1_12_R1.DedicatedServer.D(DedicatedServer.java:406) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at net.minecraft.server.v1_12_R1.MinecraftServer.C(MinecraftServer.java:679) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:577) [spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at java.lang.Thread.run(Unknown Source) [?:1.8.0_171]
    Caused by: java.lang.IllegalArgumentException: No enum constant org.bukkit.Material.20
    at java.lang.Enum.valueOf(Unknown Source) ~[?:1.8.0_171]
    at org.bukkit.Material.valueOf(Material.java:1) ~[spigot.jar:git-Spigot-2086bb0-61ca7d9]
    at me.DeeCaaD.CrackShotPlus.WeaponHitBlock.breakBlocks(WeaponHitBlock.java:218) ~[?:?]
    at me.DeeCaaD.CrackShotPlus.WeaponHitBlock.hitBlockFeatures(WeaponHitBlock.java:56) ~[?:?]
    at me.DeeCaaD.CrackShotPlus.WeaponHitBlock.hitBlockEvent(WeaponHitBlock.java:49) ~[?:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_171]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_171]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_171]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_171]
    at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) ~[spigot.jar:git-Spigot-2086bb0-61ca7d9]
    ... 23 more

    Any suggestions on a fix? I am running spigot 1.12.2, Thanks!!!
     
    • Like Like x 1
  14. WHERE I RECEIVE SUPPORT?
    12 hours with a plugin without installation guide.
    it does not work.
    there is no support.
     
  15. When I made a new gun in CS
    Anything that writes a new gun in CSP will not be read
    Unless you restart the server
    Shot config reload
    Csp reload
    Have entered the CSP will not read the new gun If you add a new file in the CSP config
    Also won't read because of csp reload
    This makes me very annoyed to restart from time to time

    use google bad english sorry bro :D
     
  16. i think blocks need use english not id
    this is my

    Break_Blocks:
    Blacklist: false
    Regen_Blocks_After_Milliseconds: 10000
    Blocks_List:
    - "GLASS"
    - "STAINED_GLASS"
    - "THIN_GLASS"
    - "STAINED_GLASS_PANE"
     
    • Agree Agree x 1
  17. this is for me?
    already works / csp
    but there is no change, and I do not know how to put the CrackShotPlus_Resource_Pack.zip
    they do not explain anything in the wiki
    and it is one of the most expensive plugins that I have paid
    yes, my english is bad i use google translate
     

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