Can someone please, please try to help me with this rather strange problem. A few players are complaining that my server has lots of monsters in different areas. I tried to decrease the limit a lot but it doesn't seem to work. Any ideas? The server has theese plugins installed: LuckPerms 5.0.39 WorldEdit 7.0.1,61bc012 ClearLag 3.1.6 WorldBorder 1.9.10 (beta) ajAntiXray 1.7.1 WorldGuard 7.0.1-SNAPSHOT,556b638 GriefPrevention 16.13.0 CoreProtect 2.18.2 Essentials 2.17.1.12 EssentialsProtect 2.17.1.12 EssentialsSpawn 2.17.1.12 bukkit.yml Code (Text): settings: allow-end: true warn-on-overload: true permissions-file: permissions.yml update-folder: update plugin-profiling: false connection-throttle: 4000 query-plugins: true deprecated-verbose: default shutdown-message: Server closed minimum-api: none spawn-limits: monsters: 30 animals: 30 water-animals: 10 ambient: 6 chunk-gc: load-threshold: 0 period-in-ticks: 600 ticks-per: animal-spawns: 400 monster-spawns: 1 autosave: 6000 aliases: now-in-commands.yml spigot.yml (monster/animal-section): Code (Text): entity-activation-range: animals: 12 monsters: 30 raiders: 48 misc: 4 tick-inactive-villagers: true entity-tracking-range: players: 48 animals: 48 monsters: 38 misc: 32 other: 64
What is your mob-spawn-range in spigot.yml? (Also I would personally change spawn-limits for ambient to 0, or 1 if you really want the occasional bat. Bats are useless and take up CPU, wasting processes)
It's not because of the plugins you're using. Just lower the difficulty. If that doesn't work, with stackmob or similar plugins you could make the hordes of monsters less annoying.