zizmax submitted a new resource: AcuteLoot - Custom RPG-style loot and effects with over 6 BILLION unique possibilities Read more about this resource...
zizmax updated AcuteLoot with a new update entry: [BETA] Time Walker effect, bug fixes Read the rest of this update entry...
Hey, hot Q for you, do you plan to implement any way to correlate the quantity/level of enchantments to the rarity of the loot? Right now I'm getting Epic items with no enchants on them.
I don't know where to post this, but my users have found that if they open, loot, and close rapidly on chests that are naturally spawned, it duplicates the gear over and over. Only gear that dupes is any gear added by the plugin.
That's already built in. You can set the effect chance for each rarity in the config.yml. That means that if the item is "x" rarity, it has "y" chance of having an effect.
Is there any way of getting an enchantment (e.g. Enderbow) without the item being renamed? Or a way of removing the name after getting the enchantment?
Yes just use: /al rename [name] If you leave name blank it will set the name back to the item's default name.
zizmax updated AcuteLoot with a new update entry: Two brand new effects! Dead Eye and Medusa Read the rest of this update entry...
Also, in the latest version you can use /al add [rarity] [effect] to give an item a specific effect. It will still generate a name, but than can easily be removed with /al rename as show previously.
zizmax updated AcuteLoot with a new update entry: New Medusa effect config option Read the rest of this update entry...
zizmax updated AcuteLoot with a new update entry: Updated to 1.16.3 Read the rest of this update entry...
zizmax updated AcuteLoot with a new update entry: Fixed bug with tab completion Read the rest of this update entry...
I am currently using the plugins, Custom Structures (https://www.spigotmc.org/resources/custom-structures.38249/) and Oh The Dungeons You'll Go (https://www.spigotmc.org/resources/oh-the-dungeons-youll-go.76437/). For some reason, the chests within these generated structures do not contain any of the Acute Loot items. What qualifies as a naturally spawned chest, and is there a way to fix this?
hey, I have some trouble finding out what different enchants do ... Could you do a website or a proper tutorial somewhere to see what different enchants do ? It would be great !! Thank you
This is a great question and something I want to think about more. I've responded on GitHub where we can continue the conversation.