Hey guys! It seems that every time I come across the need to utilize the PlayerMoveEvent I get cautionary. The event itself sounds very intensive on a server if the method body contains a-lot of code(loops, new instantiated objects, etc). It sounds kind of redundant to use the event when most of the time I only care about when the players location changes and not their orientation and direction they're looking. I feel like using it would put unnecessary weight onto servers. Does anyone know of any alternative methods for detecting player location changes other than just schedulers constantly checking if the players old location isn't the same as their new one or the above mentioned EventListener?