Anyone know how to lower the "PlayerChatEvent" for Factions?

Discussion in 'Performance Tweaking' started by GeneralCrono, May 11, 2013.

  1. Why are you complaining? Those timings are amazing. Look at the average. 1.7 Ms. That isn't even a 1/10 of a tick. Just everything else is just so low it makes that look high.
  2. Hey, I'm trying to make it fast as possible. Our ping sucks balls, you can check.
  3. PING ( 56(84) bytes of data.
    64 bytes from ( icmp_req=1 ttl=57 time=40.6 ms
    64 bytes from ( icmp_req=2 ttl=57 time=40.3 ms
    64 bytes from ( icmp_req=3 ttl=57 time=40.5 ms
    64 bytes from ( icmp_req=4 ttl=57 time=40.2 ms
    64 bytes from ( icmp_req=5 ttl=57 time=40.6 ms
    64 bytes from ( icmp_req=6 ttl=57 time=40.3 ms
    64 bytes from ( icmp_req=7 ttl=57 time=40.2 ms
    64 bytes from ( icmp_req=8 ttl=57 time=40.3 ms
    40ms.. Not bad at all
    • Agree Agree x 1
  4. Your timings have absolutely nothing to do with ping. They are with TPS, or Ticks Per Second. The only POSSIBLE way that your timings would affect your internet connection is if you were to be using up that much of your processor, (Which is almost impossible). I am currently on your server and having absolutely no ping issues at all. If you are getting lag, it could be on your end. Just to clarify, there are 1,000 milliseconds in 1 second. 50 milliseconds in a tick, 20 ticks per second. I see you are running essentials and Spigot, at ANY point in time, you can do /gc or /tps and see your current TPS, ticks per second. If you have between 18 and 20 TPS, you shouldn't be experiencing any lag. A ping of anything less than 200 milliseconds is good for a minecraft server.

    EDIT: As Suicidal_Tissue said, and proved, 40 ms is pretty damn good.
    • Agree Agree x 1
  5. I meant when connecting to the server, by baring over the WiFi. Its like 230m
  6. Then that is your WiFi, I can tell you this much, it isn't your server.