@Kavinsky_EP I have done all of things already, and the problem persists. remove-shop-on-error is already set to true (and tried it set to false) AreaShop integration was already set to true. The region is created properly in WorldGuard. The Spawn region is already a lower priority than the lease shop regions. The issue is simple, the region gets reset properly and the default schematic is pasted properly. The ShopChest "shop" is not removed, and the holograms also remain. The ShopChest plugin thinks there is still a shop there. We do use GriefPrevention, but not at spawn where our AreShop shops are located, and GriefPrevention is not involved at all here since we also do not use the setting where a placed chest creates a land claim. So, as I said, GriefPrevention is in no way involved. I thank you for the answer, but unfortunately that is not a solution that will affect the issue. I've seen a lot of google replied where this issue was reported, but I never see a solution for this problem. Hopefully the plugin author can help. Another issue I need help with... We need to know if there is a way to save the shops contents when someone's lease runs out other than naming the unrent event schematic to a single set name. The problem I see happening is when a player does not pay their rent, and their items are saved in the "unrented schematic" and does not return to the game before a SECOND player unrents the same shop -- as it is now, the unrent schematic is going to be overwritten. Is there a way to name the unrented schematic with something like the current date, or the player's UUID or something?