Async Hit Direction (Making PvP Smoother/Removing Delayed Hits)

Discussion in 'Spigot Plugin Help' started by DoubleGapples, Mar 5, 2017.

  1. As you have know, there have been many posts about Async Hit Direction (, which is supposedly improve the combat in minecraft, and fix delay hits. There also was a resource called SmashHit ( that was made by @frash23, which is suppose to be Async Hit Direction, well, now as of 3/5/2017, SmashHit is no longer being updated, the download link is broken, and the link that @vemacs posted ( is also down. So I was just wondering? What now? I have been currently looking at this resource. And wondering is it like Async Hit Direction? Is there anyone that has a download to SmashHit or some Async Hit Direction PvP plugin? That can improve delay hits?
  2. Easy, I can probably update it. Will do when I get the time.
    Had no idea that something like this existed, so thanks!
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  3. PLEASE DO!!! That would be amazing! :D
  4. Done! Was very easy. Works great for the few minutes I tested it. I will have a test server open for about an hour more, here's the IP so you can come try it out: Uploading plugin now.

    Don't forget that the plugin also requires ProtocolLib to work! Enjoy! :D
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  5. One question, can you edit the plugin's messenges?
  6. I can, what would you like me to change?
  7. When you do /smashhit, any /smashhit command, it says bSmashhit, it says a Small B, can you remove the b? Also, when you do /smashhit help, it says do /bss, change it to /smashhit, thank you! You have been very helpful! :D
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  8. Alright, thanks! I'll surely do it. I might try making it version independant as well. If you have any other ideas for how I could improve it, let me know!
  9. Can you submit your code to GitHub?

    Maybe you could also submit a pull request so @frash23 can accept it ;)

    EDIT: frash is inactive since December 2016... I hope he is well :(

    You aren't missing anything, that link only had some images showing the difference between vanilla and the async hit detection.
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    • Agree Agree x 1
  10. Yeah, I'll surely do that once I'm done making the changes!
  11. Now that I have seen... @frash23 is inactive since December 2016 (in Spigot and GitHub)... I hope he is well :(
    • Agree Agree x 1
  12. Yeah, doubt he's gonna accept the pull request. But hey, you never know. I got someone to reply to something I tweeted at him after over a year of being inactive!
  13. It says:
    Error 521 Ray ID: 33eafc529ff65e76 • 2017-03-13 00:48:05 UTC
    Web server is down
  14. I know it is down, but I did see that thread before it was down, and the only thing that it had was some pictures and a post explaining what was async hit detection.
  15. Wow, this is very interesting. I'd interested in how this affects performance, any thoughts?

    Also a git for this would be awesome.
  16. Detecting hits async has only one advantage: If the server is laggy, hits won't be affected by that. (so you can continue PvPing even if the server is laggy as fuck)
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