I think it would be a neat feature if Bungee cord could move connecting players to a different server if the main one is full instead of just kicking them saying the server is full. The would be most usefull for any minigame server cloud like the walls or hunger games. A proiority setting would also have to be added into the config for each server. As an alternative to a priority, it could just be based on what position it holds in the config. So the server listed first would automatically have the highest priority. Here is an example. Say there is a AutoWalls server with 5 different sub servers under the same cloud. Their config would look like this. Code (Text): servers: us1: address: localhost:25501 priority: 5 us2: address: localhost:25502 priority: 4 us3: address: localhost:25503 priority: 3 us4: address: localhost:25504 priority: 2 us5: address: localhost:25505 priority: 1 Note: This would also remove the need for a 'default_server' setting. In this case, if someone connects to the BungeeCord proxy, it will forward them to us1. If us1 is full, it will forward them to us2, if us2 is full, to us3, ect. The would provide the most efficient sorting system for a server like this. Ideally, BungeeCord would be able to apply this same process to other situations. For example, if us1 was offline, BungeeCord would send the player to us2. Even if it just did the player slot feature though, it would still be very helpful.