Hello, I have a plugin which has a task that has very bad timings (it takes about 3 seconds to execute!). Looking at the timings, I can see that the main event that takes so long is Minecraft::world - chunkAwait (Chunk loading, right?). However, I don't want to touch any chunk that isn't loaded to be loaded because I don't care about chunks were no player is. So, how can I avoid accidentally loading chunks? Does a block update lead to a chunk loading?