Bad TPS and Good Timings

Discussion in 'Spigot Help' started by Netsumi, Jun 20, 2015.

  1. Hello,

    I update to 1.8.7 but now my server is dying... when I using 1.8.0 run very good with 70 players with (19.70)TPS
    But now with 70 player I have 11 tps and when I use timings I can't see bad things.

    http://timings.aikar.co/?url=11745498
     
  2. A 10 hour sample will show results like this. Run it for 15-45 minutes while your TPS is low.
     
  3. #3 Netsumi, Jun 20, 2015
    Last edited: Jun 20, 2015
  4. UP, Any help
     
  5. AutoSaveWorld and Buycraft are your biggest issues. Buycraft has recently been lagging a lot of people. GAListener is also causing some lag.
     
  6. Try to reduce entity-tracking-range and limit the number of entities by chunck.
     
  7. I changed my settings to this one:
    entity-activation-range:
    animals: 2
    monsters: 2
    misc: 16
    entity-tracking-range:
    players: 32
    animals: 32
    monsters: 32
    misc: 32
    other: 32
    but I cant change the misc because the sand become very laggy.
    So, Is this good? I also noticed that the mob spawners increase a lot the server load.
     
  8. entity-activation-range:
    animals: 12
    monsters: 10
    misc: 4
    entity-tracking-range:
    players: 30
    animals: 24
    monsters: 24
    misc: 16
    other: 20

    <- Better, and think also reduce hopper-transfer :

    ticks-per:
    hopper-transfer: 70 //Or higher, but 70 it's enough
    hopper-check: 70 //Or higher, but 70 it's enough
     
  9. Now I use this new config but the problem persist.

    New timing: http://timings.aikar.co/?url=11778817

    entity-activation-range:
    animals: 12
    monsters: 10
    misc: 4
    entity-tracking-range:
    players: 30
    animals: 24
    monsters: 24
    misc: 16
    other: 20

    Thanks
     
    #9 Netsumi, Jun 26, 2015
    Last edited: Jun 27, 2015