Basic Guide for public server owners. Is there any? 1. Limit amount of mobs spawned within the same chunk to prevent huge mob farms. 2. Limit world size. However, I'm not sure how it can help to save server resources. What is the problem with not limited world border? Can someone explain me? Please correct me if I'm wrong: Some amount of chunks are loaded around a player and, I suppose, RAM becomes an issue if everyone is off in separate areas. Nevertheless, players can be far enough from each other in separate areas either in 5k world and in 20k world. So what is the difference? In both cases, the same amount of RAM is used, no? So what IS the point to limit world size at all? 3. Prerender the map. There are not too much CPU expenses if a map is prerendered, right? Let's say I have 8k world. Should I prerender it all before start playing? Nowadays disc space is not a problem. Then what is the downside of prerendering? 4. What else should I do to properly manage server resources? 5. What about game exploits? Anti X-Rays and so on? Dishonest players - how can they possibly cheat and how to prevent them cheating? It would be cool to have an article about this topic with advices for not advanced server owners like myself.