Your anticheat may (or may not) have a couple of decent checks, but from a few minutes on your test server it's extremely easy to set off a substantial amount of violations on a completely vanilla client. Good checks mean nothing when innocent players also get caught up. Example: I logged in and jumped: https://imgur.com/a/ia9toVU Example 2: I tried to jump down some stairs: https://i.samdev.io/bcd58a.png Jumping on cactus: https://i.samdev.io/6e1174.png Sprinting up slabs: https://i.samdev.io/828c7e.png https://i.samdev.io/1b6d34.png Sprinting up stairs: https://i.samdev.io/fa6a58.png Jumping and spamclicking player entities: https://i.samdev.io/ff289f.png Attacking single villager: https://i.samdev.io/58156e.png All triggered with <100ms ping. Small checks != Good checks. None of those get triggered on the AAC or Spartan test server. If you're going to boast about how good your anticheat is, work on it not producing basic false positives.