Bukkit, CraftBukkit, Spigot & BungeeCord 1.12-pre6 Released

Discussion in 'News and Announcements' started by md_5, May 14, 2017.

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  1. my pc have 2gb of ram and free 15gb hdd

    why the error is out of memory my java version is latest
  2. md_5

    Administrator Developer

    No, blame mojang.
    Vanilla went from 10mb to 30mb because they dont minimize one of the depends and its hard for us to do after the fact.
    Spigot is roughly vanilla + 10mb, so the increase makes sense.
    Vanilla tripled, we doubled.
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  3. Yeah, I had to go download 1.11.2 vanilla to compare. Hopefully this is just a "pre2" screw up on their end and official will be smaller.
  4. md_5

    Administrator Developer

    Because of the jar size increase memory requirements may be higher.
    I'd make sure everything is closed in the background.
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  5. What about advanced achievements? Can they be customized?

  6. ok only chrome and the cmd windows are open maybe 4 of ram is required for download pre version ;(

    my pc is obsolete for download the pre release
  7. 2008Choco

    Junior Mod

    Advancements are customizable by JSON in the "world\data\advancements" folder. Read about them here
  8. md_5

    Administrator Developer

    Yes, you can put advancements in world/data/advancements
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  9. But will it be able to customize the advanced achievements on the server?
  10. md_5

    Administrator Developer

    Try the latest version (run again), should have less memory requirements.
  11. md_5

    Administrator Developer

    You can do any customisations Vanilla allows you, or create dummy advancements that are impossible and then grant them via the API.
  12. I hope in the final version that servers can customize the advanced achievements from the API
    • Agree Agree x 1
  13. @md_5 Will it be possible to make plugins for the advancements system? basically im asking if the advancements has a api, because I think that would be really neat for like a custom advancements plugin that hooks into other plugins.

    Edit. I would also like to know what plugins break with Spigot 1.12? im assuming NMS plugins break am I correct?
  14. md_5

    Administrator Developer

    Is no one reading what I'm saying?

    Yes, plugins can register a .json advancement from within the API (which will put it in the advancement directory).
    If they want to do stuff above and beyond that they could make the only criteria an impossible one and then award it from an event.

    Before anyone asks they're json because thats what Minecraft uses and designing 53 encapsulation classes around that seems like a waste of time, and they're persisted within the data directory because otherwise they'd be deleted if the server was loaded without the plugin.
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  15. Sorry, but I'm Brazilian and I'm a very bad one in English.
  16. This is exciting news!
  17. Nice. Thanks for available dev-version.
  18. That was unexpected :eek:

    Thanks as always guys!
  19. Legoman99573


    RIP MCMMO, but I think they will have a workaround, plus finally, they are forced to use Java 8 >;P
  20. Thanks for the early release! Did you end up doing the changes in the DamageEvent you wanted to do? And what about NMS? Does it just show up as 1.12?

    Sent from my iPhone using Tapatalk
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