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Discussion in 'News and Announcements' started by md_5, Jul 15, 2018.
Mojang never really had a proper qa team, that's why we have snapshots and mojira.
Number of issues isn't necessarily the best metric. All software has bugs, it's the severity of the bugs that is more relevant than just a count of them.
I remember the days when a product would make it to shelves when there are show stoppers. World conversion or data loss would be considered show stoppers. These days they just rainbow reelease thei stuff because marketing makes more than waiting for quality
I have a cold, dying in bed, I don't even remember writing that post. Yes, wouldn't
Long changelog? For 1.13.2? Not sure what he means.
"We start of 'small' this week... releasing 1.13.2! And then I have to find a few hours to organise our changelog because oh my butts it's too long. I'm thinking there might even be 2 blog posts, one 'general' and one 'technical'."
not for 1.13.2, nobody cares about that.
hes talking about for the changelog for the first snapshot for 1.14 which will be dropping wednesday
1.13.2 is released @md_5 do u think a dev build will be out next week?
Oh absolutely, I'm old enough to remember that and if it WAS released, someone got fired. Nowadays, they just throw things out there and we are expected to wait patiently for them to patch it back into working order.
1.13.2 was released and it fixed what, ten bugs? Of those, were any the game breaking bugs that people have really been complaining about?
Also, I know that Mojang never really had a Q/A team. My point is, they are a $Billion plus game now, they can afford an entire Q/A team that could dwarf the development team. It's really pathetic.
At one of the developer panels at Minecon 2015, I wanted to ask them for details on their software development process, including code reviews, regression testing, and approvals for implementing changes, but I didn't get a chance.
Please use the 1.13.2 thread for further discussion