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Discussion in 'Wiki Discussion' started by jtaylor69, Jun 10, 2013.
Could you add more information about network_compression_treshold?
Thanks for the guide
Thank you for the wonderful tutorial
I'm trying to open a network with a few restricted worlds. I've setup forced_hosts for all my worlds so that users can access them "directly" without going through my hub. I've setup permissions (and restriction:true) on my servers.
The issue I have is that the restriction only seems to protect the use of the "/server" command. I expected Forced_Hosts to deny access and send to the default server if they didn't have permission.
Is this a misunderstanding?
I was wonder if Bungee Cord could be configured to spoof the running version of a server?
I could see where this would be convenient, while plugins are being update to work on the newer version.
I realize the player wouldn't have access to any of the new blocks, mobs, etc. but it would be more for migration purposes.
The biggest issue I can see is if Mojang makes changes to the protocol format, compression, etc. in a newer version.
Just a thought. Might be an interesting feature add, if there isn't a current way to do it.
I need that when i reload a server players doesn't be kicked but sended to the lobby, when in the bungeecord config i put fallback_server: hub
after restart he self-removes that option.
Spigot 1.11.2 latest build
BungeeCord 22.214.171.124 Build
Windows 10 Pro x64 O/S
I'm trying to setup bungeecord for the first time for about 7 JVM's under this network instead of separate ones. Once I start adding the servers: section when I startup bungeecord, it throws the following:
12:54:37 [SEVERE] while parsing a block mapping
in 'reader', line 18, column 3:
expected <block end>, but found BlockMappingStart
in 'reader', line 43, column 5:
If I remove lobby and use another world name (from server.properties for that world and listening on that port), I get the same for that as well.
Second, if the worlds are local to the same server I'm adding bungeecord on (local) do I comment out the forced_hosts value or change it to whatever an end-user would use to connect followed by the world name? (i.e. takemetominecraft.com: thehub) ?
Finally, should there be one listener for bungeecord and one each for the worlds under it?
1) You are incorrectly spacing characters in your config.yml. Make sure to fix the spacing and that you aren't using the tab button at all. Never use tab in YAML.
2) Forced hosts don't really matter all that much. I've never used them and I'm pretty sure you can leave it to the default:
3) You need to refer to worlds as servers here. The wording will confuse you as you progress with Bungeecord. You fill out the required information for your single Bungeecord in the listener. After that, any and all servers that you want to connect to your Bungeecord should go under servers:
motd: '&1Just another BungeeCord - Forced Host'
If you have any further questions I highly suggest you review the Bungeecord Wiki. If you have any more after that then feel free to PM me and I will be more than happy to further assist you.
Thanks for the reply sinclare_, I had figured out that the default files were incomplete and had to do more reading on the topic. It wasn't an issue with tabs or spacing, just missing details that IMO should already be in the default files provided in the jar, to make it easier for new guys to Bungee like me. I just had to put my networking hat on and figure out how the communications work. Been a few weeks now and everything is working perfectly. ;-)
how to prevent rewriting config.yml every time on start bungeecord?
I want to make some comments in config.yml, but every time I lose them
Hi, just wondering if there's something that replaced the fallback server config? Because when I close one of my servers the players are disconnected?
Where did fallback server option go!?
It was removed in the recent version of Bungeecord or maybe earlier. If you want to define a fallback server then have your lobby server(s) as the first one list in the "priorities" section and have your fallback server listed as the second option. It would look like this:
Uhm no... when server restarts i want player to be connected to lobby but this is still not the case..
If you restart the server and you want them to be sent to lobby and not the last server they were on then set this in config:
Help I can't connect to my bungeecord server it keeps saying Could not connect to a default or fallback server
What's wrong with my BungeeCord Survival Server?
I duplicated my server so I could run it under BungeeCord with and add other servers. I currently have /server lobby and /server survival.
When I switch to /server survival the console displays a Hash for my UUID instead of my online UUID and non of my permissions work.
When I switch to /server lobby the console displays my normal online UUID and my permissions work normally.
The server.properties file are identical except for query.port=, server-port=, server-ip=127.0.0.1
Here is my BungeeCord config.yml
motd: '&6Welcome to the KiqsRocks Lobby'
motd: '&6Welcome to the KiqsRocks Survival'
motd: '&6Welcome to the KiqsRocks Creative'
motd: '&6Welcome to the KiqsRocks Skyblock'
- query_port: 25574
motd: '&eKiqsRocks.com Hub &6Friendly Community, &eVoter Rewards. &aPVP, PVE, Skyblock,
Minigames, Creative, Towney'
NOTE: Listeners, host: 192.168.1.124:25574 This will eventually change once my firewall is configured for public access.
There is an option called proxy_protocol (defaulting to false) in the latest versions of BungeeCord. It was undocumented in this wiki page, so I added it