Hey guys, I currently try to put the player on another server when he joins the proxy. I tried to use the PostLoginEvent and used the ProxiedPlayer#connect method to connect the player to the server. The problem is that the plqyer joins the server, but gets kicked instantly because the fallback server is offline. What is the best way to do this? Thanks lukas
As an Add on to that, take it and fix it up to work as that is discontinued and will probably have bugs.