Is there a way to access a player's Channel in NMS v1_8_R1 without using any Reflection or API? In 1_8_R2, the Channel is a private Channel k in NetworkManager which has been made public in craftbukkit. From 1_8_R3 and newer, the channel is a public Channel channel in NetworkManager. In 1_8_R1, the Channel is a private Channel i which can also be accessed via static Channel a(NetworkManager manager) (package visibility level). Currently, in 1_8_R1 I get the Channel by invoking the static method a via Reflection, but I was wondering if there's a way to get it without Reflection.