I am trying to create custom armors for my server. With Skript, I created armor with a specific name: - Gorro NOX - Pechera NOX - Pantalones NOX - Botas NOX **(helmet, chestplate, leggings and boots) Then I created a texture package with these directories: resourcepacks\FixTextures\assets\minecraft\optifine\cit\armor\nox And inside this folder I have put the image files: - nox_capa_1 - nox_capa_2 Then I created a text file for each element of the armor: - gorro_nox.properties - pechera_nox.properties - pants_nox.properties - boots_nox.properties Each file has a structure similar to this: Code (Text): type = armor items = minecraft: iron_chestplate texture.iron_layer_1 = nox_capa_1 texture.iron_layer_2 = nox_capa_2 nbt.display.Name=\u00A7ePechera NOX * I don't know where I am failing, because I still see the normal texture of vanilla iron.
IIRC... Optifine is not yet compatible with a spigot/Minecraft-server, you would maybe find more success in creating a mod and using a FTB-type patcher for your players... If anyone else could provide more information it would be great for everyone.
Huh what huh? Optifine is just a client and has nothing to do with the server. As far as I know, it always has and always will work with Spigot. I've been using Optifine on all servers (vanilla, Spigot, etc) for years. Same with many others I recommend joining the Optifine discord, you will probably get better help there since this is an Optifine issue, and has no relation to Spigot what so ever.