# 1.14.4 Combine Front, Left & Up Vector to read Pitch, Yaw & Roll for a Armor stand

Discussion in 'Spigot Plugin Development' started by RoboticsMilan, Feb 4, 2020.

Not open for further replies.
1. ### RoboticsMilan

I'm making a system to import nolimits2 tracks into minecraft and let the armorstand follow the track and that works but i didn't find out how to convert this vectors:
• "FrontX" - The x-component of a normalized tangent vector pointing in the front direction (ride direction) of the virtual car moving along the spline.
• "FrontY" - The y-component of a normalized tangent vector pointing in the front direction (ride direction) of the virtual car moving along the spline.
• "FrontZ" - The z-component of a normalized tangent vector pointing in the front direction (ride direction) of the virtual car moving along the spline.
• "LeftX" - The x-component of a normalized binormal vector pointing in the left direction of the virtual car moving along the spline.
• "LeftY" - The y-component of a normalized binormal vector pointing in the left direction of the virtual car moving along the spline.
• "LeftZ" - The z-component of a normalized binormal vector pointing in the left direction of the virtual car moving along the spline.
• "UpX" - The x-component of a normalized normal vector pointing in the up direction of the virtual car moving along the spline.
• "UpY" - The y-component of a normalized normal vector pointing in the up direction of the virtual car moving along the spline.
• "UpZ" - The z-component of a normalized normal vector pointing in the up direction of the virtual car moving along the spline.
into 1 pitch value, 1 yaw value and 1 roll value. Can anyone help me with this problem?

2. ### Heretere

This question has little to nothing to do with the Spigot API. You would be better off getting an answer in the math section of Stack Overflow.

3. ### NascentNova

If I got it right, ur looking for angles e.g. the angle between the up vector snd the xy plane would be the pitch