The server I'm developing for runs Kingdoms, but there's a certain divide in the community that makes the server itself kind of bland in some ways. Just some background on Kingdoms, it's like factions, but it provides a LOT of boosts that give a lot of advantages, like land protection, safety in numbers, attack and defense boosts, resources on a timely basis etc A lot of the server doesn't speak english. When I say a lot, I mean like maybe 40%-60% of the players don't speak english. The other larger languages are Arabic languages, and the occasional German. I suspect that the language barrier is barring some players from being able to understand the Kingdoms plugin, because a lot of the players that have no Kingdom are from this group of people. There's also a lot of immaturity. So things like people stealing stuff from other people accidentally throwing items, then refusing to return them, and also a certain stubborn and limited way of thinking (Like people playing Kingdoms like Factions, which makes them very easy to attack and get conquered, and also very slow growth in strength, or just simply 24/7 camping in Pvp with stone rubbish). This also gives way to a ton of childish behaviour like abusing glitches and bugs without reporting. There's also a lack of conflict between larger kingdoms. So basically once people reach a certain stage, they just don't have any opponents, and they just turn to weak kingdoms. The strong ones don't actually fight, even though it is very possible to topple each other at their level. I suspect its because the stronger kingdoms are the ones with smarter members that interact and make friends with each other, so they all just end up becoming allies. Lastly, there's a very clear line between strong and weak players. The strong players are basically gods compared to the rest. Strong players have diamond, enchanted armor, and very strong bases, while weak players have maybe unenchanted iron armor, or no armor at all, and are mostly kingdomless, or even have no base. When a strong kingdom attacks a weak one, there isn't even a single doubt about what's the outcome Is there any way to try and balance things out? I've already tried the following: Spoiler Reset and make Kingdom growth slower (Up to 3 weeks or so, if player constantly grinds) , so players can't grow to max in a day Beginner kingdoms have 7 day shields Spread information on how to make good defenses Close off PVP area for 1 week after the reset to make players go out and make a kingdom or join one I do plan to: Spoiler Make invading weaker kingdoms cost way more So far, I've been unable to really make a good translation, because we can't communicate with the people that don't speak english.