Console running "summon" command in world other than "world"

Discussion in 'Spigot Plugin Development' started by ryanhecht, Jul 11, 2015.

  1. So by default, if you run "summon <entity> <x> <y> <z> <data>" in console, the console will summon an entity in the world called "world" (no matter what the "level-name" is set to in How would I go about adding a world name parameter to allow the Console to summon entities in any world? Would I have to create a fake CommandSender (maybe a dummy player?) whose current world is the world in question, or can I do it using getServer().getConsoleSender() somehow?
  2. Update: tried creating a dummy player to run the command in the proper world, the command didn't seem to run at's probably my fault though, looking into it.
  3. You can just use World#spawn(), no?
  4. I had a recent experience with this, but on a different command (/setblock). What I did was recreate the entire command again in a plugin, this time adding in the world argument. Works like a charm for me.
  5. Well, not really...basically what I'm doing is using the Task Scheduler to Schedule a bunch of commands to be performed later...I would probably use World.spawn() if I were to recreate the command with a world argument, like
    had suggested, but in a perfect world I'd get around doing that.