Title says it all. I'm trying to add custom health values to players (values go into thousands) without adding extra hearts. How can this be done the best way? Thanks
Keep track of player's health yourself. Stop the player's actual health changing by listening to and modifying relevant events.
If it were me, I would simply turn off natural regeneration and then modify the damage players take. Edit: oops, got ninja'd twice in only a few seconds. xD