Spigot Custom Structures 1.4.2.1

Generate Structures from schematics. [1.13.2-1.14.4]

  1. do i have to change the "world" to the world name?
     
  2. Only if you set AllWorlds to false.
     
  3. like what would i change the world to? I use multiworld and i have a dimension called "wasteland" should i call it that?
     
  4. Yes, that will work. Caps do matter though.
     
  5. Hello, I have a problem with this plugin
    When turned on, after about a minute my server crash if I'm in the end world, and only in the end

    Yet there is no structure that the plugin, must generate in the end ...

    Here is the log of the crash:
    https://pastebin.com/Fm3iVRVr

    And here is my config.yml :
    https://pastebin.com/debeM2uN


    Also I have a question, do you plan to spawn monsters (ideally with the MythicMobs plugin) in the structures? (like mini dungeons)

    I really like this plugin but unfortunately it makes me crash in the end and blocks me in what I want to do: /

    Sorry for my english ^^'

    EDIT : I disabled all my other plugins to leave only CustomStructur and WorldEdit, the result is the same

    Thanks for your answer
     
    #45 DiOxy, Mar 8, 2018
    Last edited: Mar 8, 2018
  6. Interesting error. I will take a look at it. Also about the spawner custom types are not supported. I will also try to look into that.
     
    • Like Like x 1
  7. I did tests and the crash happens when I go to the end of the island of the end world
    Looks like the plugin has a hard time finding a spawn point as the end world is a pretty empty world

    But what is strange is that the plugin should not generate structure in the end, so I do not know why it crash in the end world
    I do not understand why this bug only happens to me :/
     
  8. Thank you for this morning information. No one has reported anything near this to me. I will test and look through the code.
     
  9. I am getting crashes in the end also maybe because of this
     
    • Like Like x 1
  10. Is it support 1.8.8 ?
     
  11. It may support 1.8 if your world edit does. I do not know for sure right now.
     
  12. Hi,
    how can I generate certain structures in a few biomes only?
    I tried in several ways. I do not want to duplicate entries for each biome.

    In that way 'ruin-blocks-01' won't generate at all.
    Code (Text):
    configversion: 3
    #========================================
    #             Custom Structures  
    #========================================
    #Wiki: https://github.com/ryandw11/CustomStructures/wiki
    Schematics:

    #A list containing all of the schematics.
    #When you add a new schematic add it to this list.
        List:
            - little-tower
            - acacia-hut-1
            - ruin-blocks-01
        #Change the name bellow with what you want. (Note: change the name in the list too!)
        little-tower:
            #The schematic file. Make sure to include the .schematic
            Schematic: 'little-tower.schematic'
            #What biome this a schematic can spawn in. Change to all for all.
            Biome: 'all'
            #The chance option
            Chance:
                #The number that can be picked out of 1000. So if 1 is picked than it spawns.
                Number: 1
                #The number that the ratio is out off.
                OutOf: 1000
            #If the structure can spawn in all worlds.
            AllWorlds: true
            #The y cord the structure will spawn on. Use -1 if you want it to be on the surface.
            SpawnY: -3
            #If you want air to be placed. True is air will be placed. False is air won't be placed.
            PlaceAir: false
            #If the above is false then the worlds it can spawn in:
            AllowedWorlds:
                - world
        acacia-hut-1:
            Schematic: 'acacia-hut-1.schematic'
            Biome: 'Savanna'
            Chance:
                Number: 3
                OutOf: 1000
            AllWorlds: true
            SpawnY: -1
            PlaceAir: false
            AllowedWorlds:
                - world
        ruin-blocks-01:
            Schematic: 'ruin-blocks-01.schematic'
            Biome: ['Plains', 'Desert', 'Forest', 'Taiga']
            Chance:
                Number: 5
                OutOf: 1000
            AllWorlds: true
            SpawnY: -2
            PlaceAir: false
            AllowedWorlds:
                - world
     
    Any suggestion?
     
  13. 1. Multiple biomes are not supported. I can look into adding it in although it would not come for at least a week.
    2. Here I the list of biomes https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html
     
  14. Crashes end
    Help plz
     

    Attached Files:

  15. Here is my config

    configversion: 1
    #========================================
    # Custom Structures
    #========================================
    #Wiki: https://github.com/ryandw11/CustomStructures/wiki
    Schematics:

    #A list containing all of the schematics.
    #When you add a new schematic add it to this list.
    List:
    - dropship
    - shulker-dungeon
    - bat-spawner
    - crux
    #Change the name bellow with what you want. (Note: change the name in the list too!)
    dropship:
    #The schematic file. Make sure to include the .schematic
    Schematic: 'dropship.schematic'
    #What biome this a schematic can spawn in. Change to all for all.
    Biome: 'Hell''Plains''Ocean''Desert''The End'
    #The chance option
    Chance:
    #The number that can be picked out of 1000. So if 1 is picked than it spawns.
    Number: 3
    #The number that the ratio is out off.
    OutOf: 500
    #If the structure can spawn in all worlds.
    AllWorlds: false
    #The y cord the structure will spawn on. Use -1 if you want it to be on the surface.
    SpawnY: 50
    #If the above is false then the worlds it can spawn in:
    AllowedWorlds:
    - OriginalSeed_nether
    - Wasteland
    - OriginalSeed_the_end
    shulker-dungeon:
    #The schematic file. Make sure to include the .schematic
    Schematic: 'shulker-dungeon.schematic'
    #What biome this a schematic can spawn in. Change to all for all.
    Biome: 'Desert''The End'
    #The chance option
    Chance:
    #The number that can be picked out of 1000. So if 1 is picked than it spawns.
    Number: 3
    #The number that the ratio is out off.
    OutOf: 600
    #If the structure can spawn in all worlds.
    AllWorlds: true
    #The y cord the structure will spawn on. Use -1 if you want it to be on the surface.
    SpawnY: -1
    #If the above is false then the worlds it can spawn in:
    AllowedWorlds:
    - OriginalSeed
    bat-spawner:
    #The schematic file. Make sure to include the .schematic
    Schematic: 'bat-spawner.schematic'
    #What biome this a schematic can spawn in. Change to all for all.
    Biome: 'all'
    #The chance option
    Chance:
    #The number that can be picked out of 1000. So if 1 is picked than it spawns.
    Number: 1
    #The number that the ratio is out off.
    OutOf: 1000
    #If the structure can spawn in all worlds.
    AllWorlds: true
    #The y cord the structure will spawn on. Use -1 if you want it to be on the surface.
    SpawnY: -1
    #If the above is false then the worlds it can spawn in:
    AllowedWorlds:
    - OriginalSeed
    crux:
    #The schematic file. Make sure to include the .schematic
    Schematic: 'crux.schematic'
    #What biome this a schematic can spawn in. Change to all for all.
    Biome: 'all'
    #The chance option
    Chance:
    #The number that can be picked out of 1000. So if 1 is picked than it spawns.
    Number: 5
    #The number that the ratio is out off.
    OutOf: 1000
    #If the structure can spawn in all worlds.
    AllWorlds: false
    #The y cord the structure will spawn on. Use -1 if you want it to be on the surface.
    SpawnY: -1
    #If the above is false then the worlds it can spawn in:
    AllowedWorlds:
    - OriginalSeed
     
  16. Can you put the config in the code tags or paste it in pastebin. Also does the server itself crash.
     
  17. yes the server itself crashes