Hi, I'm sure this is a common issue, that has been taken as a reality, a fact that somehow cannot be changed. But I believe there are ways, although I'm not sure if it can be changed by Spigot, or it's unchangeable because of vanilla. The issue: When a player teleports to a distant location and there is no other player in his original location, the entities there are deactivated instantly. This prevents players to teleport with their pets following, as the pets are deactivated before they could teleport. Delaying entity deactivation (or chunk unloading, I think) could help this. In vanilla survival, the player usually doesn't teleport, so there is no need for this, but I understand a majority of servers have some kind of teleportation available for players. Is there a known way to implement this? I wasn't able to find anything on this forum. Thanks!