Solved Deluxe menus reload not working

Discussion in 'Spigot Plugin Help' started by DocDrewskii, May 31, 2018.

  1. Hello, I am trying to make a GUI menu for kits, but I do not know where I went wrong, Everytime I try reloading it, I get a message saying "Errors detected in config.yml. Failed to Reload"
    config.yml:
    Code (Text):
    # DeluxeMenus 1.10.5 main configuration file
    #
    # check_updates: <true/false>
    #   Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
    #
    # ==============================================================
    #
    # PER ITEM PERMISSION AND PRIORITY INFO:
    #
    # Per item permissions and priorities are optional.
    # High priority = 1, Lowest priority = 2147483647.
    # This allows you to show different items for a specific menu slot depending on the highest priority
    # item permission a player has. This makes your menus very dynamic :)
    #
    # You CAN NOT specify a permission without a priority!
    # You CAN specify a priority without a permission.
    # You should always create a low priority item without a permission which will act as the no permission
    # item if a player does not have permission for any of the items that require permission, otherwise
    # no item will be set in the slot if a player does not have permission for any of the permission items.
    #
    # ==============================================================
    #
    # GUI menu configuration:
    #
    # You can create as many GUI menus you like.
    # Every menu name must be unique. There can not be duplicate menu names!
    # Players must have permission for a GUI menu to open one!
    # Ops should automatically have permission for any GUI menu.
    #
    # Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
    #
    # You specify the command which opens the GUI menu. Make sure this command
    # does not conflict with any existing commands on your server!
    # A GUI menu without an open command specified will not be loaded!
    #
    # GUI menus configuration layout:
    #
    # gui_menus:
    #   <menuName>:
    #     menu_title: '<title of menu goes here>'
    #     command: <command to open this menu goes here>
    #     inventory_type: '<add this option if you want to create a menu of a different InventoryType aside from chest>'
    #      open_requirement:
    #        requirements:
    #          <unique name for this requirement>:
    #            type: <type for this requirement>
    #            <unique options per requirement type would go here>
    #            deny_commands:
    #            - '[message] you do not meet requirements to open this menu'
    #     size: <size of this menu, increments of 9, max size is 54>
    #     update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
    #     items:
    #       <item identifier>:
    #         material: <name or id>
    #         material: head-<name of player>
    #         material: hdb-<HeadDatabase id> (requires plugin HeadDatabase)
    #         data: <integer, used for data values for wool etc>
    #         amount: <amount of this item to show>
    #         slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
    #         priority: <this is used if you have multiple items set for the same slot>
    #         view_requirement: <see view requirement info below. The lowest priority item a player meets all view requirements for will be shown>
    #         update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
    #         hide_attributes: <true/false if this item should display item attributes>
    #         hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
    #         hide_effects: <true/false if this item should display item effect attributes>
    #         hide_unbreakable: <true/false if this item should display item unbreakable attributes>
    #         banner_meta: (this is used if you want to display a custom banner with specific patterns)
    #         - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
    #         - 'RED;BASE'
    #         - 'WHITE;CREEPER'
    #         display_name: <display name to show for this item>
    #         lore:
    #         - 'placeholders can be used in the name and lore'
    #         - '%<any placeholder from Papi>% shows the viewer values'
    #         enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
    #         - '<ENCHANTMENT>;<LEVEL>'
    #         - 'SILK_TOUCH;1'
    #         left_click_commands:
    #         - '[close]'
    #         left_click_requirement: <see how to use this option below>
    #         right_click_commands:
    #         - '[player] spawn'
    #         right_click_requirement: <see how to use this option below>
    #
    #
    # You can specify if a GUI menu should be loaded from another file:
    #
    # gui_menus:
    #   <menuName>:
    #     file: 'menuName.yml'
    #
    # This allows you to keep your config clean and not have tons of GUI menus cluttering it.
    # The file format the GUI menu is loaded from must end in .yml
    # GUI menus loaded from other configuration files must follow a specific format as well...
    # To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
    # After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
    # If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
    # From here you can edit it to your liking and use /dm reload to update your GUI menu!
    #
    # This loading from external config files is only available for gui menus and will not work for click menus yet....
    #
    # banner_meta must be listed with a specific format:
    # banner_meta:
    # - <DyeColor>;<PatternType>
    #
    # Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
    # Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
    # ==============================================================
    #
    # Requirement information
    #
    # Requirements can be set as the following:
    #
    # open_requirement: This requirement is checked when a menu is opened
    # view_requirement: This requirement determines if an item should be set in a menu slot
    # left_click_requirement: This requirement is checked when an item is left clicked
    # right_click_requirement: This requirement is checked when an item is right clicked
    #
    # Requirement types:
    #   javascript - Evaluates a javascript expression that must return true or false
    #     configuration options:
    #       expression
    #
    #   has item - Checks if a player has a specific item
    #     configuration options:
    #       material
    #       amount
    #       data
    #       name
    #       lore
    #
    #   has money - Checks if a player has enough money (Vault required)
    #     configuration options:
    #       amount
    #
    #   has permission - Checks if a player has a specific permission
    #     configuration options:
    #       permission
    #
    #   string contains - Checks if a string contains another string
    #     configuration options:
    #       input
    #       output
    #
    #   string equals - Checks if a string equals another string
    #     configuration options:
    #       input
    #       output
    #
    #   stringequalsignorecase - Checks if a string equals another string ignoring case
    #     configuration options:
    #       input
    #       output
    #
    #   > - Checks if a number is greater than another number
    #     configuration options:
    #       input
    #       output
    #
    #   >= - Checks if a number is greater than or equal to another number
    #     configuration options:
    #       input
    #       output
    #
    #   == - Checks if a number is equal to another number
    #     configuration options:
    #       input
    #       output
    #
    #   <= - Checks if a number is less than or equal to another number
    #     configuration options:
    #       input
    #       output
    #
    #   < - Checks if a number is less than another number
    #     configuration options:
    #       input
    #       output
    #
    #
    #
    # So why would we want to use requirements?
    # By default, DeluxeMenus does not require a player meet any conditions to open your menu.
    # If you want to require a menu need a certain permission node for it to be accessed, or a certain amount of money
    # for a menu to be opened, You do that with an 'open_requirement'.
    # Below is an example of how you would deny opening a menu if the viewer does not have permission:
    #
    # menu_title: 'Menu that requires permission to open'
    # open_command: testmenu
    # size: 9
    # open_requirement:
    #   requirements:
    #     this_requirement_name:
    #       type: has permission
    #       permission: 'testmenu.open'
    #       deny_commands:
    #       - '[message] you do not have permission to open testmenu'
    #
    #
    # Below is a full example of use cases for requirements:
    #
    #                 menu_title: 'Menu that requires permission to open'
    #                     open_command: testmenu
    #                     size: 9
    #                     open_requirement:
    #                       requirements:
    #                         this_requirement_name:
    #                           type: has permission
    #                           permission: 'testmenu.open'
    #                           deny_commands:
    #                           - '[message] you do not have permission to open testmenu'
    #                     items:
    #                       mymenuitem:
    #                         priority: 2
    #                         material: DIRT
    #                         slot: 0
    #                         name 'You dont have 100 diamonds to view this item'
    #                       mymenuitem:
    #                         priority: 1
    #                         material: DIAMOND
    #                         slot: 0
    #                         name 'You have lots of diamonds so you can see this item'
    #                         view_requirement:
    #                           requirements:
    #                             diamond_requirement:
    #                               type: has item
    #                               material: diamond
    #                               amount: 100
    #                         left_click_requirement:
    #                           requirements:
    #                             money_requirement:
    #                               type: '>='
    #                               input: '%vault_eco_balance_fixed%'
    #                               output: 1000
    #                               deny_commands:
    #                               - '[message] you only have %vault_eco_balance_fixed%'
    #                         left_click_commands:
    #                         - '[message] you have over 1000 dollars!'
    #                         right_click_requirement:
    #                           requirements:
    #                             staff_requirement:
    #                               type: string equals
    #                               input: '%vault_rank%'
    #                               output: staff
    #                               deny_commands:
    #                               - '[message] you are not staff'
    #                         right_click_commands:
    #                         - '[message] you are staff'
    #
    # deny_commands: are optional and will be executed if the requirement is not met.
    # ==============================================================
    #
    #
    # You do not need to specify item options that you don't use!
    # The only required entries for a gui menu item to be valid are:
    #
    # A valid material
    # A valid slot
    #
    # Every item in the items list must have a unique <item identifier>
    #
    # If you choose to update placeholders for a specific item, you must specify update_interval: <time>
    # in the GUI menu options for the specific GUI menu.
    # Only GUI menus with at least one item that has update: true will update those specific items placeholders.
    #
    # Every click_command must start with a specific identifier to know what to do for the execution.
    # Valid click_command identifiers:
    #
    # [console] - Execute a command from the console
    # Usage: - '[console] <command with no slash>'
    #
    # [player] - Execute a command for the menu viewer
    # Usage: - '[player] <command with no slash>'
    #
    # [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
    # Usage: - '[commandevent] <command with no slash>'
    #
    # [message] - Send a message to the menu viewer
    # Usage: - [message] <message to send to the player
    #
    # [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
    # Usage: - '[openguimenu] <guiMenuName>'
    #
    # [connect] - Connect to the specified bungee server
    # Usage: - '[connect] <serverName>'
    #
    # [close] - Close the viewers open menu
    # Usage: - '[close]
    #
    # [refresh] - Refresh items in the current menu view
    # Usage: - '[refresh]
    #
    # [broadcastsound] - Broadcast a sound to the server
    # Usage: - '[broadcastsound]
    #
    # [sound] - Play a sound for a the specific player
    # Usage: - '[sound]
    #
    # [json] - Send a json message to the menu viewer
    # Usage: - '[json] {"text":"message"}'
    #
    #
    #
    # You can delay any of the click command being performed by ending the command with
    # <delay=(time in TICKS)>
    # example:
    #     - '[close]'
    #     - '[message] it has been 5 seconds since the menu closed!<delay=100>'
    #     - '[message] it has been 10 seconds since the menu closed!<delay=200>'
    #
    # A delay should NOT be added to the [close] or [openguimenu] actions
    # as it could potentially cause unknown issues or glitches with menus.
    debug: false
    check_updates: true
    gui_menus:
      Kits:
        menu_title: '&8Skyblock Kits'
        open_command: kits
        size: 18
        items:
          '1':
            material: 257
            slot: 0
            display_name: '&e&lBeginner'
            lore:
            - ''
            - '&7Left click to use'
            - '&7Right click to preview'
            left_click_commands:
            - '[player] ekit beginner'
            - '[close]'
            right_click_commands:
            - '[player] previewkit beginner'
          '2':
            material: 173
            slot: 1
            display_name: '&7&lCoal'
            lore:
            - ''
            - '&7Left click to use'
            - '&7Right click to preview'
            left_click_commands:
            - '[player] ekit coal'
            - '[close]'
            right_click_commands:
            - '[player] previewkit coal
          '3':
            material: 42
            slot: 2
            display_name: '&f&lIron'
            lore:
            - ''
            - '&7Left click to use'
            - '&7Right click to preview'
            left_click_commands:
            - '[player] ekit Iron'
            - '[close]'
            right_click_commands:
            - '[player] previewkit Iron'
          '4':
            material: 41
            slot: 3
            display_name: '&6&lGold'
            lore:
            - ''
            - '&7Left click to use'
            - '&7Right click to preview'
            left_click_commands:
            - '[player] ekit Gold'
            - '[close]'
            right_click_commands:
            - '[player] previewkit Gold'
          '5':
            material: 133
            slot: 4
            display_name: '&a&lEmerald'
            lore:
            - ''
            - '&7Left click to use'
            - '&7Right click to preview'
            left_click_commands:
            - '[player] ekit Emerald'
            - '[close]'
            right_click_commands:
            - '[player] previewkit Emerald'
          '6':
            material: 57
            slot: 5
            display_name: '&b&lDiamond'
            lore:
            - ''
            - '&7Left click to use'
            - '&7Right click to preview'
            left_click_commands:
            - '[player] ekit Diamond'
            - '[close]'
            right_click_commands:
            - '[player] previewkit Diamond'
          '7':
            material: 7
            slot: 6
            display_name: '&7&lBedrock'
            lore:
            - ''
            - '&7Left click to use'
            - '&7Right click to preview'
            left_click_commands:
            - '[player] ekit bedrock'
            - '[close]'
            right_click_commands:
            - '[player] previewkit Bedrock'
          '8':
            material: 406
            slot: 7
            display_name: '&5&lCrystal'
            lore:
            - ''
            - '&7Left click to use'
            - '&7Right click to preview'
            left_click_commands:
            - '[player] ekit Crystal'
            - '[close]'
            right_click_commands:
            - '[player] previewkit Crystal'
          '9':
            material: 399
            slot: 8
            display_name: '&f&lStar'
            lore:
            - ''
            - '&7Left click to use'
            - '&7Right click to preview'
            left_click_commands:
            - '[player] ekit star'
            - '[close]'
            right_click_commands:
            - '[player] previewkit star'
    Island:
      menu_title: Skyblock Menu
      open_command:
      - is controlpanel
      - island controlpanel
      - is cp
      - island cp
      size: 18
      items:
        '1':
          material: GRASS
          slot: 0
          display_name: '&b&lGo to your island'
          left_click_commands:
          - '[player] island go'
        '2':
          material: EXP_BOTTLE
          slot: 1
          display_name: '&b&lStats'
          left_click_commands:
          - '[player] dm open stats'
        '3':
          material: DIAMOND_PICKAXE
          slot: 2
          display_name: '&b&lUpgrades'
          left_click_commands:
          - '[player] animatedmenu open upgrades'
        '4':
          material: FEATHER
          slot: 3
          display_name: '&b&lIsland Members'
          left_click_commands:
          - '[player] island team'
        '5':
          material: DIAMOND_ORE
          slot: 4
          display_name: '&b&lChallenges'
          left_click_commands:
          - '[player] challenges'
        '6':
          material: BED
          slot: 5
          display_name: '&b&lSet Home Location'
          left_click_commands:
          - '[player] island sethome'
        '7':
          material: SAPLING
          slot: 6
          display_name: '&b&lSet Island Biome'
          left_click_commands:
          - '[player] island biomes'
        '8':
          material: BOOK
          slot: 7
          display_name: '&b&lTop 10 Islands'
          left_click_commands:
          - '[player] island top'
        '9':
          material: SIGN
          slot: 8
          display_name: '&b&lList Warps Available'
          left_click_commands:
          - '[player] island warps'
        '10':
          material: DIAMOND
          slot: 9
          display_name: '&b&lShop'
          left_click_commands:
          - '[player] shop'
        '11':
          material: REDSTONE_COMPARATOR
          slot: 10
          display_name: '&b&lSettings'
          left_click_commands:
          - '[player] island settings'
        '12':
          material: BOOK
          slot: 11
          display_name: '&b&lCommands'
          left_click_commands:
          - '[player] island help'
     
    Console message:
    Code (Text):
    31.05 16:15:13 [Server] INFO LilDevs issued server command: /deluxemenus reload
    31.05 16:15:13 [Server] WARN Detected invalid configuration in file: config.yml
    31.05 16:15:13 [Server] WARN org.bukkit.configuration.InvalidConfigurationException: while parsing a block mapping
    31.05 16:15:13 [Server] INFO in 'string', line 321, column 7:
    31.05 16:15:13 [Server] INFO '1':
    31.05 16:15:13 [Server] INFO ^
    31.05 16:15:13 [Server] INFO expected <block end>, but found Scalar
    31.05 16:15:13 [Server] INFO in 'string', line 347, column 8:
    31.05 16:15:13 [Server] INFO '3':
    31.05 16:15:13 [Server] INFO ^
    31.05 16:15:17 [Multicraft] Skipped 30 lines due to rate limit (30/s)
    I also know, that it is stating that my line 321 and 347 is messed up, but I don't know where it is messed up at, If someone can help point out where I messed up in the config, That would be a huge help
     
    • Funny Funny x 1
  2. That's a simple error, you just forgot the ' in line 347.

    Replace - '[player] previewkit coal
    with
    - '[player] previewkit coal'

    The issue should be fixed now. :p
     
    • Agree Agree x 1
    • Useful Useful x 1
  3. What he said will fix it. Simple syntax error. Once confirmed that's the fix please mark as solved. <3
     
    • Useful Useful x 1
  4. Thank you, Both. It fixed the issue.
     
    • Funny Funny x 1