1.8.8 Does player.setWalkSpeed() trigger anticheats?

Discussion in 'Spigot Plugin Development' started by WhiteShiro, Sep 29, 2020.

  1. I'm just afraid that players might be false banned
  2. Depends on the anticheat.
  3. depends on your anticheat. Most of them don't because it'll be in Java and not Skript
  4. What does that even mean? player.setWalkSpeed() is java, not Skript...

    WhiteShiro, to answer your question, it shouldn't, but it really depends on the Anti-Cheat. If you're getting false banned from a walkSpeed edit, then yes, it doesn't support it, but by now, plugin developers should know this is a thing and should count for walkspeed set.
  5. that's literally what i said.

    Just read.

    I literally said he's using Java so it won't mess, but if he uses skript it would.

  6. No one said anything about skript, why would you even say anything about it, that's what you confused me on.
  7. i just said that if it was in skript (the anticheat) it would mess up.
  8. I noticed that high values of walking speed may already be blocked by the spigot (internal anti-cheat?)