Spigot DragonSlayer 0.9.4

The Dragon will rise again.... !! (and bring its brothers!)

  1. Hello in addition to Dragon Level Modifier, I would also like to suggest a feature in which we can enable an option to the config where the top damager of the dragon will receive the reward and not the slayer, it could be a bit unfair for other players who tried their best in killing the dragon and then there's this player who's very lucky to just take a couple of hits to the dragon and then kills the dragon. anyway that's just a suggestion :) thanks!
     
  2. Would be possible to set a dragon spawn point in non-end worlds?
     
  3. I have put a new one but the first one has not been removed, and by putting rearmorstand only the second one that I have put is removed, the first one this bug is not updated I never stay with a skin and I cannot remove it
     
  4. You placed the new at the same position as the old one?
    What do you mean by skin?
    The armorstand-statue only gets the players head, not the skin (body)...
     
    #824 Jeppa, Aug 2, 2020
    Last edited: Aug 2, 2020
  5. I mean that his head and name do not change, although the dragonslayer is another player, he was bugged and it does not change anymore.
     
  6. of course it does not change when it is not the armorstand that is controlled by the plugin anymore...
    Solution : go there and stand where it stands -> /dsl setas -> /dsl remas ==> it is gone...

    After that you can place a new one whereever you like it to be...
     
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  7. Thank you! That did work for me! : D
     
  8. Reset crystal not working! help!
     
  9. What is not working?
    How did you set it up? (Config)
     
  10. server3_the_end:
    name: '&6Alamuerte&r'
    maxdragons: '1'
    damage: '15.0'
    health: '300'
    regen_seconds: '0'
    regen_amount: '10'
    range: '16'
    exp: '10000'
    reward: '2000.0'
    eggchance: '0.25'
    eggasitem: 'false'
    skullchance: '0.03'
    skullitem: 'true'
    cancelegg: 'false'
    respawndelay: '1'
    createportal: 'true'
    oldportals: 'false'
    creategateways: 'true'
    alternativereward: 'true'
    resetworld: 'false'
    resetcrystal: 'true' <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    resetworlddelay: '300'
    timerfunc: '0'
    respawnplayers: 'false'
    respawncommand: ''
    spawncommand: ''
    command: '{100}lp user $slayer permission set disableenderchest.bypass true'
    nomcdragonrespawn: 'true'
    global:
    slayer: 84ad4d06-4955-373f-81e7-b4336ac32a52
    blockgrief: true
    trydragonautofix: false
    bypassdragongateway: true
    teleportdragons: true
    darkness: true
     
  11. The crystal not spawn again with the dragon!
     
  12. I try with this:

    respawnplayers: false
    nomcdragonrespawn: true
    command: '{100}ping'
    spawncommand: summon end_crystal -41.52 89.00 -0.49;summon end_crystal -33.49
    83.00 -24.48;summon end_crystal -12.52 95.00 -39.46;summon end_crystal 12.48
    92.00 -39.50;summon end_crystal 33.55 86.00 -24.50;summon end_crystal 42.54
    98.00 0.45;summon end_crystal 33.53 101.00 24.52;summon end_crystal 12.52 80.00
    39.50;summon end_crystal -12.46 104.00 39.49;summon end_crystal -33.68 77.00
    24.50
    respawncommand: summon end_crystal -41.52 89.00 -0.49;summon end_crystal -33.49
    83.00 -24.48;summon end_crystal -12.52 95.00 -39.46;summon end_crystal 12.48
    92.00 -39.50;summon end_crystal 33.55 86.00 -24.50;summon end_crystal 42.54
    98.00 0.45;summon end_crystal 33.53 101.00 24.52;summon end_crystal 12.52 80.00
    39.50;summon end_crystal -12.46 104.00 39.49;summon end_crystal -33.68 77.00
    24.50
    timerfunc: 0
    But on the console sais:
    [DragonSlayer] executing command 'summon end_crystal -41.52 89.00 -0.49' whit 100% chance.....
    Unable summon entity
     
  13. You have set your respawndelay for dragon respawn to '1'
    That respawns the dragon after one minute...
    resetcrystal is 'true' with a delay of 300:
    resetworlddelay: '300'
    But this event is not triggered if there is a dragon present in that world!
    If you want the world to 'refresh' (crystal respawn) along with the dragon spawning
    at the same time, you should either set nomcdragonrespawn to false,
    or (better!) set nomcdragonrespawn to true and the respawndelay to the same value as resetworlddelay! (or a minute later if you like...)

    Using commands to summon the crystals like
    summon end_crystal -12.46 104.00 39.49
    can't work, as the server doesn't know in wich world to spawn ...

    'respawncommand' is not for the dragon, but the players!
    It's executed when the world resets for respawning/teleporting players...
     
  14. Entering, but in that case to test that if the crystals are detected they tend to wait 300 minutes? ... I will try it, thank you very much.
     
  15. please add a command to known how much time left to the next dragon

    Thnaks a lot for this plugin its amazing, im using it on my sv play.overcraft.net :)
     
  16. Yes, I could add that ... (as it is already in DrogonTimer).
     
  17. Hello, sorry for my bad English. My problem is that when I put this plugin to work, no portal from the end or the end city works. Help pls
     
  18. creategateways must be set to true for the end-city-gateways.

    If the exit-portal was created once 'createportal' changes to 'false'
    If 'createportal' is set to true the plugin will create that end portal.
     
  19. Looks like a great plugin. Few questions though: How do I create multiple dragons able to spawn (with different names), and will tehy end up just spawning in the same place? And is there a resource with a bit more detail on what different config commands do? thank you
     
  20. For multiple dragons set maxdragons to the number you'd like to have.
    For different names and values use the following:
    name_1, name_2 ...
    damage_1 ...
    health_1 ...
    range_1 ...
    exp_1 ...
    reward_1 ...

    They all spawn at the same spawnpoint.

    And.. yes, i think i need to do a more detailed manual :)