Yes I know, but you shouldn't XD. It is better to set a moderate amount for a crafting, then you can use this crafting on another one and so on.
Ajneb97 updated EpicCraftingsPlus | Fully Configurable CRAFTS! [1.8-1.12] with a new update entry: 2.28.2 Read the rest of this update entry...
some bug When the level is not enough Complete materials Clicking on production will consume money (bug) Material does not consume
Code (Text): Categories: category1: id: '297' name: 'Category1' lore: - '1.' slot: 10 category2: id: '276' name: 'Category2' lore: - '2.' slot: 11 category3: id: '311' name: 'Category3' lore: - '3.' Category 1 and Category 2 are in the main categories inventory, but Category 3 is not because it doesn't have a slot. You can still open the category 3 to a player using the command.
Ajneb97 updated EpicCraftingsPlus | Fully Configurable CRAFTS! [1.8-1.12] with a new update entry: 2.28.3 Read the rest of this update entry...
Ajneb97 updated EpicCraftingsPlus | Fully Configurable CRAFTS! [1.8-1.12] with a new update entry: 2.28.4 Read the rest of this update entry...
Please check and fix him, suggesting that each line lore supports multiple $random-10000-50000$ variables
Hi, it seems like the latest update is crashing my server for some reason (Im not entirely sure if its EpicCrafting, but its the only plugin name coming up in the logs) https://pastebin.com/18pwzARk
com.mysql.jdbc.exceptions.jdbc4.CommunicationsException: Communications link failure It says something about MySQL and EpicCraftings doesn't use databases. Look at this: [CoreProtect] Success! Resuming server shutdown. It seems that it is an issue with CoreProtect.