minelazz updated EpicWorldGenerator [1.7.10-1.10] with a new update entry: Bug fixes + support for Echen's "Heat Pack" Read the rest of this update entry...
Very good plugin . There is still a things that I want to know : is it possible to configure the biomes where a custom structure can spawn ?
this is an epic plugin. but why only upcoming downloads on your website... here all users can get alerts for new updates, thats a big reason for me and make it a lot easier for all admins. to download the new version i always have to input my transaction ids??? where can i get alerts for apdates then??? then please add a memberlogin feature with email alert for update. greetz
Waiting on the 1.9.4 update to the dl.dynamicbytes.com portal... Also @minelazz how soon is theUnderground gonna be updated I cant wait lol
Getting this when trying to generate a world with Echen's configuration. Spoiler Code (Text): [10:52:29] [Craft Scheduler Thread - 13/WARN]: org.apache.commons.lang.UnhandledException: Plugin EpicWorldGenerator v7.2.12 generated an exception while executing task 1780 at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:57) at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.InternalError: Malformed class name at java.lang.Class.getSimpleName(Unknown Source) at java.lang.Class.isAnonymousClass(Unknown Source) at co.aikar.timings.MinecraftTimings.getPluginTaskTimings(MinecraftTimings.java:57) at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftTask.<init>(CraftTask.java:41) at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftScheduler.runTaskTimer(CraftScheduler.java:135) at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftScheduler.runTaskLater(CraftScheduler.java:109) at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftScheduler.runTask(CraftScheduler.java:92) at org.bukkit.scheduler.BukkitRunnable.runTask(BukkitRunnable.java:32) at com.minelazz.epicworldgenerator.iIiiiiiiIIIi.run(qoa:211) at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftTask.run(CraftTask.java:58) at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53) ... 4 more
@minelazz congrats for the NBT Tags, now you manage to add it, do you think you will manage to save entities like villagers or mobs in the EWG structure ? (usefull for custom villager) for the tags i tested with a structure, it works with sign, but not item_frame, i didnt test everything
another thing useless, don't know why my worldsetting file is in disorder like that Xd edit : its like that in everything, its not the same structure Code (Text): { "maxCaveHeight": 120, "useFastRandomAlgorithm": true, "useOpenSimplexNoise": true, "flatAreas": [ { "radius": 80, "xLocation": 0, "baseLevel": 70, "zLocation": 0, "outerRadius": 40 } ], "overrideSaplings": true, "useFastOres": false, "biomeTypeSize": 3800.0, "seaLevel": 62, "bedrockLevel": 1, "mineshaftChance": 0.01, "flatBedrock": false, "minCaveHeight": 8, "pluginVersion": "7.2.12", "biomeSize": 1200.0, "biomeTypes": { "DESERT": { "enabled": true, "percentage": 0.3214285714285714 }, "AQUATIC": { "enabled": true, "percentage": 0.14285714285714285 }, "GRASSLAND": { "enabled": true, "percentage": 0.17857142857142855 }, "FOREST": { "enabled": true, "percentage": 0.2857142857142857 }, "TUNDRA": { "enabled": true, "percentage": 0.07142857142857142 } }, "useLavaOceans": false, "globalTreeModifier": 1.0, "worldCenterZ": 0, "worldSize": -1, "roughFading": true, "worldCenterX": 0 }
@Echen_kraul and @minelazz does the Heat pack have biomes/structures with 1.10 blocks in it? Some biomes crash the server when generated.
Yes.. I know there are 1.10 blocks in a structure for the volcanic highlands and possibly more.... I completely forgot there are people running 1.7.10 and 1.8 still.... I'll put together a more 1.7.10 friendly version but as of now this version was built for 1.10 and should be noted on the tooltip.... complete over site on my part.
Add it to the list in the config located in the plugin directory. See this wiki page for more info and options.
I'm probably going to get swamped in "you're wrong!"s, but $40 seems a little much for a plugin. Will you ever have a sale?
Plugins can cost in the thousands.... this is not intended for someone with a few friends on a server but a cheap solution for servers that actually generate some income.... I'm not saying this to sound rude or mean.... I'm just saying.... to a person who has a tiny server they completely pay for themselves on a host this is expensive..... to a server that actually owns the server or leases it.... and has a player base that supports that.... this plugin, for what it does, is insanely cheap.
I am consider a one click solution where you do not have to login after the first time you login and you do not need to click on the google box.
Hardcore faction config has been released for 7.2.12+. Key features; Reduced amount of tallgrass Flat terrain compared to default Decreased amount of trees Removed leaves on ground Removed custom structures Removed most water, including oceans Installation; The plugin already have an dynamic installer for world configurations. Type /ewg createworld <world name> and select Hardcore Factions. The world will then be generated with correct settings. Please provide feedback, I have never played hardcore factions before. The config is based feedback from multiple customers.