Premium EpicWorldGenerator [1.8.8-1.13.2][25% OFF - Black Friday sale](Support all Update Aquatic...

Discussion in 'Resource Discussion' started by minelazz, Jun 11, 2015.

  1. minelazz

    Supporter

    minelazz updated EpicWorldGenerator [1.7.10-1.10] with a new update entry:

    Bug fixes + support for Echen's "Heat Pack"

    Read the rest of this update entry...
     
  2. Very good plugin . There is still a things that I want to know : is it possible to configure the biomes where a custom structure can spawn ?
     
  3. minelazz

    Supporter

  4. this is an epic plugin. but why only upcoming downloads on your website...
    here all users can get alerts for new updates, thats a big reason for me and make it a lot easier for all admins.

    to download the new version i always have to input my transaction ids???
    where can i get alerts for apdates then???
    then please add a memberlogin feature with email alert for update.

    greetz
     
    • Like Like x 1
  5. Waiting on the 1.9.4 update to the dl.dynamicbytes.com portal... Also @minelazz how soon is theUnderground gonna be updated :( I cant wait lol
     
    • Agree Agree x 1
  6. Getting this when trying to generate a world with Echen's configuration.
    Code (Text):
    [10:52:29] [Craft Scheduler Thread - 13/WARN]: org.apache.commons.lang.UnhandledException: Plugin EpicWorldGenerator v7.2.12 generated an exception while executing task 1780
        at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:57)
        at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.InternalError: Malformed class name
        at java.lang.Class.getSimpleName(Unknown Source)
        at java.lang.Class.isAnonymousClass(Unknown Source)
        at co.aikar.timings.MinecraftTimings.getPluginTaskTimings(MinecraftTimings.java:57)
        at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftTask.<init>(CraftTask.java:41)
        at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftScheduler.runTaskTimer(CraftScheduler.java:135)
        at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftScheduler.runTaskLater(CraftScheduler.java:109)
        at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftScheduler.runTask(CraftScheduler.java:92)
        at org.bukkit.scheduler.BukkitRunnable.runTask(BukkitRunnable.java:32)
        at com.minelazz.epicworldgenerator.iIiiiiiiIIIi.run(qoa:211)
        at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftTask.run(CraftTask.java:58)
        at org.bukkit.craftbukkit.v1_10_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53)
        ... 4 more
     
     
  7. @minelazz congrats for the NBT Tags, now you manage to add it, do you think you will manage to save entities like villagers or mobs in the EWG structure ? (usefull for custom villager)

    for the tags i tested with a structure, it works with sign, but not item_frame, i didnt test everything
     
  8. another thing useless, don't know why my worldsetting file is in disorder like that Xd

    edit : its like that in everything, its not the same structure


    Code (Text):
    {
      "maxCaveHeight": 120,
      "useFastRandomAlgorithm": true,
      "useOpenSimplexNoise": true,
      "flatAreas": [
        {
          "radius": 80,
          "xLocation": 0,
          "baseLevel": 70,
          "zLocation": 0,
          "outerRadius": 40
        }
      ],
      "overrideSaplings": true,
      "useFastOres": false,
      "biomeTypeSize": 3800.0,
      "seaLevel": 62,
      "bedrockLevel": 1,
      "mineshaftChance": 0.01,
      "flatBedrock": false,
      "minCaveHeight": 8,
      "pluginVersion": "7.2.12",
      "biomeSize": 1200.0,
      "biomeTypes": {
        "DESERT": {
          "enabled": true,
          "percentage": 0.3214285714285714
        },
        "AQUATIC": {
          "enabled": true,
          "percentage": 0.14285714285714285
        },
        "GRASSLAND": {
          "enabled": true,
          "percentage": 0.17857142857142855
        },
        "FOREST": {
          "enabled": true,
          "percentage": 0.2857142857142857
        },
        "TUNDRA": {
          "enabled": true,
          "percentage": 0.07142857142857142
        }
      },
      "useLavaOceans": false,
      "globalTreeModifier": 1.0,
      "worldCenterZ": 0,
      "worldSize": -1,
      "roughFading": true,
      "worldCenterX": 0
    }
     
    #3449 scabbed, Jul 25, 2016
    Last edited: Jul 25, 2016
  9. @Echen_kraul and @minelazz does the Heat pack have biomes/structures with 1.10 blocks in it? Some biomes crash the server when generated.
     
  10. Yes.. I know there are 1.10 blocks in a structure for the volcanic highlands and possibly more.... I completely forgot there are people running 1.7.10 and 1.8 still....

    I'll put together a more 1.7.10 friendly version but as of now this version was built for 1.10 and should be noted on the tooltip.... complete over site on my part.
     
    #3451 Echen_kraul, Jul 25, 2016
    Last edited: Jul 27, 2016
  11. Thanks, I'm running 1.9.4 at the moment.
     
  12. maol3

    Supporter

    How can I create a world with the default world generator, while having this generator installed?
     
  13. Add it to the list in the config located in the plugin directory.

    See this wiki page for more info and options.
     
    • Informative Informative x 1
  14. I'm probably going to get swamped in "you're wrong!"s, but $40 seems a little much for a plugin. Will you ever have a sale?
     
  15. I don't think $40 plugins are even allowed :O

    [​IMG]
     
    • Informative Informative x 1
  16. Plugins can cost in the thousands.... this is not intended for someone with a few friends on a server but a cheap solution for servers that actually generate some income.... I'm not saying this to sound rude or mean.... I'm just saying.... to a person who has a tiny server they completely pay for themselves on a host this is expensive..... to a server that actually owns the server or leases it.... and has a player base that supports that.... this plugin, for what it does, is insanely cheap.
     
    • Agree Agree x 1
  17. minelazz

    Supporter

    :eek:

    Really not sure what to do about that.

    I will look into it.

    I will look into it.
     
  18. minelazz

    Supporter

    I am consider a one click solution where you do not have to login after the first time you login and you do not need to click on the google box.
     
  19. minelazz

    Supporter

    Hardcore faction config has been released for 7.2.12+.

    [​IMG]
    [​IMG]

    [​IMG]


    Key features;
    • Reduced amount of tallgrass
    • Flat terrain compared to default
    • Decreased amount of trees
    • Removed leaves on ground
    • Removed custom structures
    • Removed most water, including oceans

    Installation;
    The plugin already have an dynamic installer for world configurations. Type /ewg createworld <world name> and select Hardcore Factions. The world will then be generated with correct settings.

    Please provide feedback, I have never played hardcore factions before. The config is based feedback from multiple customers.
     
    • Like Like x 1