Idk i just need it fixed inv.setItem(45, ModCmd.setItemName(new ItemStack(Material.SPECKLED_MELON, (int) examinee.getHealth()), (Object) ChatColor.RED + "Health"));
Well that's about as much as I can help you. You only gave a single line of code and we have no idea what your examinee object is.
private static void examinePlayer(Player examiner, Player examinee) { Inventory inv = Bukkit.createInventory((InventoryHolder) null, (int) 54, (String) ((Object) ChatColor.GREEN + "Examining: " + examinee.getName())); int i = 0; while (i < 36) { ItemStack is = examinee.getInventory().getItem(i); inv.setItem(i, is); ++i; } inv.setItem(36, examinee.getInventory().getHelmet()); inv.setItem(37, examinee.getInventory().getChestplate()); inv.setItem(38, examinee.getInventory().getLeggings()); inv.setItem(39, examinee.getInventory().getBoots()); inv.setItem(40, examinee.getItemInHand()); i = 0; while (i < 4) { inv.setItem(41 + i, new ItemStack(Material.THIN_GLASS, 1)); ++i; } inv.setItem(45, ModCmd.setItemName(new ItemStack(Material.SPECKLED_MELON, (int) examinee.getHealth()), (Object) ChatColor.RED + "Health")); inv.setItem(46, ModCmd.setItemName(new ItemStack(Material.COOKED_BEEF, examinee.getFoodLevel()), (Object) ChatColor.GOLD + "Hunger")); inv.setItem(47, ModCmd.setItemName(new ItemStack(Material.ROTTEN_FLESH, (int) examinee.getSaturation()), (Object) ChatColor.YELLOW + "Saturation")); inv.setItem(48, ModCmd.setItemName(new ItemStack(Material.DIAMOND_BARDING, 1), (Object) ChatColor.GRAY + "Is Riding Mob: " + (Object) ChatColor.BLUE + (examinee.getVehicle() != null ? "Yes" : "No"))); ItemStack peItem = ModCmd.setItemName(new ItemStack(Material.BREWING_STAND_ITEM, examinee.getActivePotionEffects().size()), (Object) ChatColor.LIGHT_PURPLE + "Potion Effects"); for (PotionEffect pe : examinee.getActivePotionEffects()) { ModCmd.addLore(peItem, (Object) ChatColor.GRAY + pe.getType().getName() + " " + (pe.getAmplifier() + 1) + ": " + pe.getDuration() / 20); } inv.setItem(50, peItem); inv.setItem(51, ModCmd.setItemName(new ItemStack(Material.POTION, examinee.getLevel()), (Object) ChatColor.GREEN + "Experience Level")); inv.setItem(53, ModCmd.setItemName(new ItemStack(Material.WOOD_PICKAXE, 1), (Object) ChatColor.WHITE + "GameMode: " + (Object) ChatColor.AQUA + examinee.getGameMode().toString())); Location examineeLoc = examinee.getLocation(); inv.setItem(52, ModCmd.setItemName(new ItemStack(Material.COMPASS, 1), String.format((Object) ChatColor.DARK_GRAY + "X: %s, Y: %s, Z: %s", String.valueOf(ChatColor.GRAY.toString()) + examineeLoc.getBlockX() + ChatColor.DARK_GRAY.toString(), String.valueOf(ChatColor.GRAY.toString()) + examineeLoc.getBlockY() + ChatColor.DARK_GRAY.toString(), String.valueOf(ChatColor.GRAY.toString()) + examineeLoc.getBlockZ() + ChatColor.DARK_GRAY.toString()))); examiner.openInventory(inv); }
Can you put that in code form by using the insert code function on the toolbar. It makes it much easier to read.
I'm not him/her, but here you go xD Code (Text): private static void examinePlayer(Player examiner, Player examinee) { Inventory inv = Bukkit.createInventory((InventoryHolder) null, (int) 54, (String) ((Object) ChatColor.GREEN + "Examining: " + examinee.getName())); int i = 0; while (i < 36) { ItemStack is = examinee.getInventory().getItem(i); inv.setItem(i, is); ++i; } inv.setItem(36, examinee.getInventory().getHelmet()); inv.setItem(37, examinee.getInventory().getChestplate()); inv.setItem(38, examinee.getInventory().getLeggings()); inv.setItem(39, examinee.getInventory().getBoots()); inv.setItem(40, examinee.getItemInHand()); i = 0; while (i < 4) { inv.setItem(41 + i, new ItemStack(Material.THIN_GLASS, 1)); ++i; } inv.setItem(45, ModCmd.setItemName(new ItemStack(Material.SPECKLED_MELON, (int) examinee.getHealth()), (Object) ChatColor.RED + "Health")); inv.setItem(46, ModCmd.setItemName(new ItemStack(Material.COOKED_BEEF, examinee.getFoodLevel()), (Object) ChatColor.GOLD + "Hunger")); inv.setItem(47, ModCmd.setItemName(new ItemStack(Material.ROTTEN_FLESH, (int) examinee.getSaturation()), (Object) ChatColor.YELLOW + "Saturation")); inv.setItem(48, ModCmd.setItemName(new ItemStack(Material.DIAMOND_BARDING, 1), (Object) ChatColor.GRAY + "Is Riding Mob: " + (Object) ChatColor.BLUE + (examinee.getVehicle() != null ? "Yes" : "No"))); ItemStack peItem = ModCmd.setItemName(new ItemStack(Material.BREWING_STAND_ITEM, examinee.getActivePotionEffects().size()), (Object) ChatColor.LIGHT_PURPLE + "Potion Effects"); for (PotionEffect pe : examinee.getActivePotionEffects()) { ModCmd.addLore(peItem, (Object) ChatColor.GRAY + pe.getType().getName() + " " + (pe.getAmplifier() + 1) + ": " + pe.getDuration() / 20); } inv.setItem(50, peItem); inv.setItem(51, ModCmd.setItemName(new ItemStack(Material.POTION, examinee.getLevel()), (Object) ChatColor.GREEN + "Experience Level")); inv.setItem(53, ModCmd.setItemName(new ItemStack(Material.WOOD_PICKAXE, 1), (Object) ChatColor.WHITE + "GameMode: " + (Object) ChatColor.AQUA + examinee.getGameMode().toString())); Location examineeLoc = examinee.getLocation(); inv.setItem(52, ModCmd.setItemName(new ItemStack(Material.COMPASS, 1), String.format((Object) ChatColor.DARK_GRAY + "X: %s, Y: %s, Z: %s", String.valueOf(ChatColor.GRAY.toString()) + examineeLoc.getBlockX() + ChatColor.DARK_GRAY.toString(), String.valueOf(ChatColor.GRAY.toString()) + examineeLoc.getBlockY() + ChatColor.DARK_GRAY.toString(), String.valueOf(ChatColor.GRAY.toString()) + examineeLoc.getBlockZ() + ChatColor.DARK_GRAY.toString()))); examiner.openInventory(inv); }
I wanted him to do it so that is would be formatted and spaced correctly, but I thank you for the effort
@Angeles use ((Damageable) examinee).getHealth() This is because the Player interface hasa method that returns an int for older plugins, while later health was calculated in double so it changed