Hey folks, I'm looking into home-hosting a minecraft server with a few vanilla enhancing plugins (harder nether, a chunckloader around traveling minecarts, and a few administrative options such as auto backup). This server would be used with some friends and I expect the amount of players in peak time to be around 5-10. My question is what performance can I expect in terms of amount of players on the server. Also in terms of large amount of entities (say in cowfarms, or mobfarms). And how is the render distance (server end) of influence on this all? I realise that this is a bit of a vague question, I could find some info but no hard numbers. If someone could give me some examples or even better hard numbers (even though slightly estimated) I would be gratefull. At home I already have a multipurpous server running, it is by no means professional grade, but it works fine for me and has cpu power to spare (to be more precice most of the time only 1 of the 4 cores is in use). The thing is I have no idea how intensive all hardware is going to be used. The specs are the following: CPU: AMD A series A10-6800K - 4.1 Ghz - 4 cores - 4 threads - 4MB Cache RAM: 24 GB of DDR 3 - 1600MHz Internet connection: 200mbit down / 20mbit up HDD: 9TB from 5 3TB sata-600 HDDs in RAID 6 I'm aware that single threaded performance of the CPU is likely my limiting factor, and as I have seen many references to http://www.cpubenchmark.net/singleThread.html in this forum, the processor rates 1495 on this test. But overclocking is a possibillaty for me so this could be improved) Also is configuring some kind of multithreading possible to gain a performance boost? if yes what specificly? So once again, in terms of entities, players, rendered chuncks, and anything else that matters. What can I expect from this hardware?