No idea. I built it on Java 17 with mvn -Dmaven.test.skip=true clean package in order to skip the broken tests. Note that the upstream has fixed this same issue. https://ci.appveyor.com/project/RoboMWM39862/extrahardmode/history
I confirmed that the upstream fixed the issue (with exactly the same one-line code deletion). As promised above, my fork has been deleted.
Read back two or three messages. You didn't mention versions of anything, so no idea if it will work for you. Suggestion: try it on your test server.
Is this for temporary for 1.18 to get it to run or should I just wait for 1.18 official release update?
If by "official" you mean released on SpigotMC, there hasn't been one for over a year, which was for MC 1.16.x. Dev builds are as official as it gets.
Okay I will try by hand a maven then. New to me but I'm sure it's simple enough. Thanks for clarification. I just really love this mod. This with MCrealistic match perfectly.
Thank you for making the dev release. I did notice there is an issue with the last attack phases with the ender dragon where into continiously burrows down into the void is there a way to stop this?
Yeah I just never know how to update it like this before I like throwing in the .jar file and done. Hah. So I read the instructions is there an instruction video? Hah. Now I gotta learn how so I don't break anything. Backed up my server anyway but still new to me.
I don't understand. The current dev release is a JAR file. Now that there is an "official" dev release, you do not need to build it yourself. Click on https://ci.appveyor.com/project/RoboMWM39862/extrahardmode/history Click on Current Build at the top Click on Artifacts at the top right Click on target\ExtraHardMode.jar which will be downloaded Optional: rename the file; I used ExtraHardMode-3.15.0-b175, based on the build number at the right margin Stop your server Delete any previous version of the plugin JAR file from your plugins directory Move the JAR file into your plugins directory Restart your server
I noticed the drago nspawns a bunch of vex called soul sprits near death is there a way to toggle this event off
also the harder ender dragon option to true. towards the end of the fight the dragons flies below bedrock into the void . when i turn it of it doesnt