7smile7 submitted a new resource: Fast Chunk Pregenerator - Generate chunks | Force load chunks | Background tasks with no TPS loss Read more about this resource...
Hey, awesome plugin! Just wondering if you would consider open-sourcing it on Github? It would be nice to be able to make some pull requests for some improvements!
7smile7 updated Fast Chunk Pregenerator with a new update entry: Added notifications [1.0.2] Read the rest of this update entry...
7smile7 updated Fast Chunk Pregenerator with a new update entry: Multithreading update [1.0.3] Read the rest of this update entry...
7smile7 updated Fast Chunk Pregenerator with a new update entry: Fixed BufferOverflow [1.0.3b] Read the rest of this update entry...
7smile7 updated Fast Chunk Pregenerator with a new update entry: Added more accurate generation estimate [1.0.4] Read the rest of this update entry...
7smile7 updated Fast Chunk Pregenerator with a new update entry: Some small bug fixes [1.0.4b] Read the rest of this update entry...
My tests. 1. Put the FCP plugin 2. Made a plug-in for randomly teleporting players every 2 seconds throughout the map. 3. Launched 3 players Result https://timings.aikar.co/?id=b21d4f0cb86845a58e78828d2e87b52a Loading PaperSpigot 1.15.1 chunks still causes a huge load 32GB, SSD, i7
7smile7 updated Fast Chunk Pregenerator with a new update entry: Improved forcedeed mode [1.0.5] Read the rest of this update entry...
I want to generate a 30k radius map but with how i keep setting up the config it will take days.. Can you recommend me a setup? I use a 3700x 16gig ram and its on a nvme ssd.
If you use paper you can enable async force feed and feed 5-15 chunks per tick (You might have to play around with that) This will disable every other setting automatically. If you get over 90 chunks per second you are good to go. Your TPS migth drop to unusable rates then. If you want to work on the server while generating the chunks you can: Enable async chunk loads Disable hybrid mode Disable force feed Set ms per tick to 20 - 35 I get around 50 chunks per second and 20 TPS then PS This will take days either way.
This is what I noticed seemed to generate the fastest MaxMsPerTick: 200.5 TickDelayBetweenGenerations: 1 SecondsPerNotification: 60 NotificationType: CONSOLE EnableAsyncChunkCalls: true EnableExperimentalHybridCalls: true EnableAsyncForceFeed: false ChunksPerForceFeed: 10 Gives me 64.7 Chunks per second.. anything you think i can tweak?
Maybe. Never tested it. Yes it can use papers async chunk loading. It should work with EpicWorldGenerator. Did you pre-render the chunks? This plugin does not make chunk loading any faster... it can be used to pre-generate them or keep chunks in memory if they are often used.
EnableAsyncForceFeed: true and ChunksPerForceFeed: (between 5 and 15) Also MaxMsPerTick should be 50 at max. My bad i have to clarify this a bit.
Did everything you said but went with ChunksPerForceFeed: 20 and I am rendering atm 400 chunks per second.... Edit: Set it to 50 and now im generating 1k chunks per second =O How high can i get this best part tps is 20