Spigot FreedyMinigameMaker2 1.5.3

Create arcade games with a script system.

  1. Something about "print" usage:
    color codes disables placeholders when placed like
    - print &bplayer name

    For better understanding i would recommend to add some pre-created .as examples,
    and default codes when creating new game,
    also wiki changes like script syntax before examples
    then work with FAQ...
     
    • Agree Agree x 1
  2. No info about new feature on wiki, pls give attention to previous request
     
  3. Complete Wiki Update. I'll keep that in mind.
     
    • Optimistic Optimistic x 1
  4. I am making examples.....
     
  5. one more thing - "execute in" fixed already?
     
  6. no..
    I suggests to work with commandblock redstoneblock setBlock
     
  7. Umm
    print &bplayer name
    -> print &b player name
    or -> print "&b"player name
    or -> print "&b" player name
     
  8. Bruce0203 updated FreedyMinigameMaker2 with a new update entry:

    1.2.0

    Read the rest of this update entry...
     
  9. Is there any difference between 'all' or 'game' prefixes for action?
     
  10. yes,
    This is a modifier to express where data is stored.
    all is per file and stored permanently
    game is a game unit and is destroyed when the game is deactivated
    player is per player and is destroyed when the player leaves
    Most of them have this meaning, but the modifier all of the target has the meaning of checking all
     
  11. also missing wiki-explanation about that)
     
    #114 Dixizer, Aug 21, 2021
    Last edited: Aug 21, 2021
  12. Right after my random visit on wiki?)
     
  13. yeah~!