So I got a BlockBreakEvent and I want to get a set of blocks relative to players Location when the player breaks a block. for example the blocks location is 0,0,0 it would get: 1,0,0 1,0,1 1,-1,1 0,0,1 0,-1,0 0,-1,1 my question is how to make it that these blocks are relative to the player no matter which direction the block is broken. Thanks for any help!