So I need my plugin to read directly from a config file. By this I mean any changes within the file should update immediately. So if I have say text 'test 1' in the config, change it to 'test 2' and save it - when reading from getConfig() in-game this change should be reflected. But currently it isn't? I'm running the server on Ubuntu, and completely replacing the config file each time with the new value - how do I read directly from this? I don't want the cached value when the server is first started - I want the current up-to-date value. Do I need to create methods for this? Or do the default config methods have support for it?