How can i get the normal vector of the surface of a projectile collision (on the ProjectileHitEvent). For example if a snowball collides with a block from the top the resulting vector would be (0, 1, 0). From the north face it would be (1, 0, 0) and so on. I want to use this information to make realistic physics effects, I know how to do the rest but I got stuck here. Any help would be very much appreciated Thanks in advance!