Premium Graveyards [40% OFF] [Paid]

Discussion in 'Resource Discussion' started by Xikage, May 18, 2015.

  1. @Xikage Seems to be another problem with Graveyard discovery in 1.11 just how there was back in Feb when I last contacted you.

    EDIT: Found another issue while on version 1.11
    When you create the graveyard in-game is saves the X cord by a 10 block difference. If I am standing at X: 800 Y: 80 Z: 500 it saves it as X: 790 Y: 80 Z: 500

    Code (Text):

    [Server] WARN [Graveyards] Task #35 for Graveyards v2.1.8 generated an exception
    [Server] INFO java.lang.NullPointerException
    [Server] INFO at ~[?:?]
    [Server] INFO at ~[?:?]
    [Server] INFO at ~[custom.jar:git-Spigot-f950f8e-655d840]
    [Server] INFO at org.bukkit.craftbukkit.v1_11_R1.scheduler.CraftScheduler.mainThreadHeartbeat( [custom.jar:git-Spigot-f950f8e-655d840]
    [Server] INFO at net.minecraft.server.v1_11_R1.MinecraftServer.D( [custom.jar:git-Spigot-f950f8e-655d840]
    [Server] INFO at net.minecraft.server.v1_11_R1.DedicatedServer.D( [custom.jar:git-Spigot-f950f8e-655d840]
    [Server] INFO at net.minecraft.server.v1_11_R1.MinecraftServer.C( [custom.jar:git-Spigot-f950f8e-655d840]
    [Server] INFO at [custom.jar:git-Spigot-f950f8e-655d840]
    [Server] INFO at [?:1.8.0_112]
    #41 Magnuskov, Dec 27, 2016
    Last edited: Dec 27, 2016
  2. How do you make cross graveyards? for example if I am in the main world and I die, how do I make the spawn point to the main town that's in it's own world? Or do graveyards only apply to the worlds they are in?
  3. From what I've seen graveyards are world and area specific. If you die withing a certain range of a graveyard you will automatically go to the nearest graveyard. If it is the only graveyard on that map then any deaths will take you to that one graveyard. Otherwise it will automatically send you to the server spawn that you have set up.
  4. Hello,
    Yesterday I bought your plugin, but access to download the plugin had still not received.
    Sorry my English.
  5. @Xikage When are you planning on adding the other features? I would love spawn effects
  6. yes, finally an update :D
  7. Doesn't work for me:

    [07:02:27] [Server thread/ERROR]: Could not load 'plugins/Graveyards-2.2.0.jar' in folder 'plugins'
    org.bukkit.plugin.InvalidPluginException: Cannot find main class `net.elseland.xikage.Graveyards.Graveyards'
    at<init>( ~[spigot111.jar:git-Paper-1055]
    at ~[spigot111.jar:git-Paper-1055]
    at org.bukkit.plugin.SimplePluginManager.loadPlugin( ~[spigot111.jar:git-Paper-1055]
    at org.bukkit.plugin.SimplePluginManager.loadPlugins( [spigot111.jar:git-Paper-1055]
    at org.bukkit.craftbukkit.v1_11_R1.CraftServer.loadPlugins( [spigot111.jar:git-Paper-1055]
    at net.minecraft.server.v1_11_R1.DedicatedServer.init( [spigot111.jar:git-Paper-1055]
    at [spigot111.jar:git-Paper-1055]
    at [?:1.8.0_77]
    Caused by: java.lang.ClassNotFoundException: net.elseland.xikage.Graveyards.Graveyards
    at ~[?:1.8.0_77]
    at ~[spigot111.jar:git-Paper-1055]
    at ~[spigot111.jar:git-Paper-1055]
    at java.lang.ClassLoader.loadClass( ~[?:1.8.0_77]
    at java.lang.ClassLoader.loadClass( ~[?:1.8.0_77]
    at java.lang.Class.forName0(Native Method) ~[?:1.8.0_77]
    at java.lang.Class.forName( ~[?:1.8.0_77]
    at<init>( ~[spigot111.jar:git-Paper-1055]
    ... 7 more
  8. If you dont want to wait for a update, all you have to do is open the plugin using 7Zip and copy plugin.yml to your desktop, then you just rename net.elseland.xikage.Graveyards.Graveyards to io.lumine.xikage.graveyards.Graveyards then just upload the edited plugin.yml back into the jar file and overwrite
  9. Thanks man, saved me the wait! ^^
    • Like Like x 1
  10. wasn't there a free version?
  11. Xikage updated Graveyards [40% OFF] with a new update entry:

    Graveyards [1.12][40% OFF]

    Read the rest of this update entry...
  12. Greetings!

    I love this plugin, but I would greatly enjoy it if players could make their own graveyards by placing a set of configurable blocks. I am having my faction of players build their spawnpoints and it is no trouble for me to use the command to make them theirs, but the other players on the server need my help, too, so I have to go over to them and do it, but it would be incredible if players could just make their own. Perhaps a configurable distance must exist between graveyards to prevent players from making too many, too.

    Just some ideas and suggestions! I greatly appreciate any and all discourse on the matter. Thank you for a wonderful plugin!

    Take care.
  13. [21:40:46] [Server thread/INFO]: Niinnee died
    [21:40:47] [Server thread/ERROR]: Could not pass event PlayerRespawnEvent to Graveyards v2.4.0-SNAPSHOT
    org.bukkit.event.EventException: null
    at$1.execute( ~[spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at org.bukkit.plugin.RegisteredListener.callEvent( ~[spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at org.bukkit.plugin.SimplePluginManager.fireEvent( [spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at org.bukkit.plugin.SimplePluginManager.callEvent( [spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at net.minecraft.server.v1_12_R1.PlayerList.moveToWorld( [spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at net.minecraft.server.v1_12_R1.PlayerList.moveToWorld( [spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at net.minecraft.server.v1_12_R1.PlayerConnection.a( [spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at net.minecraft.server.v1_12_R1.PacketPlayInClientCommand.a(SourceFile:31) [spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at net.minecraft.server.v1_12_R1.PacketPlayInClientCommand.a(SourceFile:8) [spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at net.minecraft.server.v1_12_R1.PlayerConnectionUtils$ [spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at java.util.concurrent.Executors$ Source) [?:1.8.0_131]
    at Source) [?:1.8.0_131]
    at net.minecraft.server.v1_12_R1.SystemUtils.a(SourceFile:46) [spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at net.minecraft.server.v1_12_R1.MinecraftServer.D( [spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at net.minecraft.server.v1_12_R1.DedicatedServer.D( [spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at net.minecraft.server.v1_12_R1.MinecraftServer.C( [spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at [spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    at Source) [?:1.8.0_131]
    Caused by: java.lang.NullPointerException
    at io.lumine.xikage.graveyards.listeners.PlayerRespawnListener.PlayerRespawnEvent( ~[?:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_131]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_131]
    at$1.execute( ~[spigot-1.12.2.jar:git-Spigot-4bd94dc-c765646]
    ... 17 more
  14. I have the same error :(
  15. I like this plugin allot and its pretty useful for my community, but i would like to get a feature added, the feature to add a specific scheme or block creation if someone adds a graveyard, because i want my players to add the graveyards themselves, is that possible? (if there is a workaround to make this work without an update pls explain it to me :p)
  16. + i have an issue that my players cant use the command /gy list, they have the correct permission but they dont get any output, only from the command /gy