I want to produce some effect around the player,But I do not know what to do The effect I generated was uncontrolled,I do not know why Spoiler: image This is all my code, the comment part is what I retained in the experiment Code (Text): import org.bukkit.Bukkit; import org.bukkit.Effect; import org.bukkit.Location; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.player.PlayerMoveEvent; import org.bukkit.plugin.java.JavaPlugin; public class Main extends JavaPlugin implements Listener { public void onEnable(){ getServer().getPluginManager().registerEvents(this, this); Bukkit.getConsoleSender().sendMessage("test"); } @EventHandler public void onPlayerMove(PlayerMoveEvent event){ Player player = event.getPlayer(); double angle = 10; double radius = 1.0D; for (int i = 0; i < 360; i += angle){ double x = Math.cos(Math.toRadians(i)) * radius; double z = Math.sin(Math.toRadians(i)) * radius; //Location playerLoc = player.getLocation(); //Location l = new Location(playerLoc.getWorld(), x + playerLoc.getX(), 1.0D, z + playerLoc.getZ()); //player.getWorld().playEffect(l, Effect.FLAME , 5); Location playerloc = player.getLocation(); Location l = new Location(player.getWorld(), x+playerloc.getX(), 1.0D+playerloc.getY(), z+playerloc.getZ()); player.getWorld().playEffect(l,Effect.FLAME,1); player.sendMessage("§fDetect that you are moving, giving effect"); } } } /*public void createeffect(Player player){ double angle = 10; double radius = 1.0D; for (int i = 0; i < 360; i += angle){ double x = Math.cos(Math.toRadians(i)) * radius; double z = Math.sin(Math.toRadians(i)) * radius; Location playerLoc = player.getLocation(); Location l = new Location(playerLoc.getWorld(), x + playerLoc.getX(), 1.0D, z + playerLoc.getZ()); player.getWorld().playEffect(l, Effect.FLAME , 5); } } } */ The correct thing should look like this Spoiler please help me
Please don't type in full bold, full italic. Is the issue solved? If it is, please post the solution. If it's not, please don't mark the thread as solved. Flame effects are deprecated, use World#spawnParticle (with the "count" set to 1, "extra" (speed) set to 0 and use the offsetX, offsetY, offsetZ).
I don't think it's a particle problem,Particles are generated in the round but not controlled Spoiler