Hello, I've been working on my own server for a while now, but there's one aspect I haven't managed to get my head around. How would I balance a player-based economy? My server, being a skyblock server has in-game shops (/shop, ShopGUIPlus) which use in-game currencies. But, like all servers, players are bound to make their own shops and trade among themselves and make their own prices. However, in some servers, you do find players trying to out-price others in order to get what they want and essentially control the economy. However, as should be expected of average players, they won't take any steps to actually balance the economy and this would mainly lead to the rich getting richer while the poor get poorer. Eventually, this leads to players claiming that the server is bad, as it would eventually get harder and harder for new players to start unless they received a large number of donations from other players, which very rarely happens. That would lead to my server losing players. Is there any way to balance an economy like this without the staff themselves intervening? As, if admins interfered by changing /shop prices to reflect the economy, or bringing in their own funding/items to bring some more balance into the economy to equally combat inflation/deflation, this would lead to players saying that the staff would be abusing their power, which would again lead to the same result. (Players leaving a "corrupt" server). This would also mean that we wouldn't just be able to change /shop prices on the fly as needed, as people would complain about that too as it would prevent them from earning money. (Which would end in players leaving) Am I overthinking this too much? Any opinions?