Help please When some player join then bungee kicked all player to lobby Thank for helping my english is bad ;-; Code (Text): 15:30:07 [SEVERE] [Rizkyl3lue] <-> DownstreamBridge <-> [survival] - encountered exception java.lang.IllegalArgumentException: Team EBDDA-2 already exists in this scoreboard at com.google.common.base.Preconditions.checkArgument(Preconditions.java:145) at net.md_5.bungee.api.score.Scoreboard.addTeam(Scoreboard.java:68) at net.md_5.bungee.connection.DownstreamBridge.handle(DownstreamBridge.java:188) at net.md_5.bungee.protocol.packet.Team.handle(Team.java:102) at net.md_5.bungee.netty.HandlerBoss.channelRead(HandlerBoss.java:78) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:293) at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:267) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:287) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926) at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:134) at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:624) at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:559) at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:476) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:438) at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) at java.lang.Thread.run(Unknown Source)
He said it kicked all players and the bungee message said the server went down. Either way it's an issue with his scoreboard and not bungee.