Help bungee went down

Discussion in 'BungeeCord Help' started by santhiti, Apr 23, 2017.

  1. Help please When some player join then bungee kicked all player to lobby
    Thank for helping my english is bad ;-;
    Code (Text):
    15:30:07 [SEVERE] [Rizkyl3lue] <-> DownstreamBridge <-> [survival] - encountered exception
    java.lang.IllegalArgumentException: Team EBDDA-2 already exists in this scoreboard
        at com.google.common.base.Preconditions.checkArgument(Preconditions.java:145)
        at net.md_5.bungee.api.score.Scoreboard.addTeam(Scoreboard.java:68)
        at net.md_5.bungee.connection.DownstreamBridge.handle(DownstreamBridge.java:188)
        at net.md_5.bungee.protocol.packet.Team.handle(Team.java:102)
        at net.md_5.bungee.netty.HandlerBoss.channelRead(HandlerBoss.java:78)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:293)
        at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:267)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:287)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926)
        at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:134)
        at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:624)
        at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:559)
        at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:476)
        at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:438)
        at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
        at java.lang.Thread.run(Unknown Source)
     

    Attached Files:

  2. A similar problem, did you decide it yourself?
     
  3. Gaxan

    Supporter

    That's not a bungee problem. Your scoreboard crashed your server.
     
  4. It didn't crash the server, it just kicked the player
     
  5. Gaxan

    Supporter

    He said it kicked all players and the bungee message said the server went down.
    Either way it's an issue with his scoreboard and not bungee.
     
  6. That's the default kick message if there is an error
     
  7. Yeah. Your scoreboard probably has too many characters and crashed.