High server load on player join/quit?

Discussion in 'Performance Tweaking' started by vanjavk, Aug 20, 2015.

  1. Because of AuthMe
     
    • Informative Informative x 1
  2. Celebrimbor

    Patron

    Yikes!

    Whatever you have your NoCheat+ doing on player join is ridiculous!

    And Authme is very heavy.
     
    • Friendly Friendly x 1
  3. minelazz

    Supporter

    You should really remove OnTime
     
  4. Celebrimbor

    Patron

    What it comes down to is there are too many heavy plugins that do all their work on player leave and/or join.

    @vanjavk , you need to cut the fat and prioritize what you think is important.
     
  5. minelazz

    Supporter

    I agree but nobody here said something about ontime. The ontime plugin using using 2x more time on the main thread than authme
     
  6. Celebrimbor

    Patron

    Agreed. There are other time based reward plugins out there.

    Or utilize a command block scoreboard system to do it with .001% the processing required.
     
    • Agree Agree x 1
  7. Well I'm not complaining about lag, just wondering why is authme slowing down join/quit events. I'm using mysql instead of flatfile because I heard it's faster, but mysql is not on same IP. Could it be that lag on join/quit events is because authme is contacting mysql? (but shouldn't that be async?)

    Yeah, I tried AutoRank, it gave errors about uuids (i'm guessing because my server is in offline mode). Ontime works so far but yes, it's very resource heavy. I'll look into scoreboard system, it looks nice.