Hello! I'm making a minigame and I need to register the maps loaded before when the server enables. The config is: Code (YAML): Players: 10 Teams: 2 PreLobbyX: 4953.701224334189 PreLobbyY: 18.708223388341857 PreLobbyZ: -344.81456390408323 SignX: -50 SignY: 102 SignZ: 309 Blue: 5037.295801518616 12.0 -30.129752261252634 -56.93924 -5.640746 Green: 4959.363014891304 12.0 -28.901576063489767 -301.75427 17.764294 Red: 4960.878999861226 12.0 93.16451151251292 -214.16972 0.7625952 I need to get ALL of the elements you just saw. I have to put them in a arraylist of strings. In the arraylist, I need to have the next elements: Teams, PreLobbyX, PreLobbyY, PreLobbyZ, SignX, SignY, SignZ, Blue, Green and Red. Does anyone knows how to do it? Thanks!!
It would be better if you get all of them and save them in hashmap, with their names as keys. As I recall there was something like getConfig().getKeys(false); your code would look like Code (Java): private final Map<String, String> values = new HashMap<>(); public void onEnable(){ getConfig().getKeys(false).forEach(key -> { values.put(key, getConfig().getString(key)); }); and you would access them by values.get("Teams") and etc..
You should probably put quotes around those and then do Code (Java): File file = new File("plugins/{config folder}", "config.yml"); FileConfiguration cfg = YamlConfiguration.loadConfiguration(file); String players = cfg.getString("Players"); // Do this for all of the different stuff After you do that, you can then do this here Code (Java): String[] stuff = {players, variable2}; // Continue on with this for however many variables you have You can then access them by doing stuff[0] and so on