Is there a way to trick a daylight sensor into thinking that it is a different time of day than it really is? I wrote a plugin that creates TimeZones (I run a server with a custom Earth map, so it makes sense) the way the plugin works is by using WorldGuard regions with custom flags such as UTC+10, etc to detect what timezone a player is in. When a player moves between regions my plugin tracks what timezone they're in and updates the player time accordingly. Server time is reflected at UTC+0 and if a player is in UTC+1 I add an hour to their client time, etc. This works perfectly fine except for 2 cases so far. Mobs will spawn when the server time is night, but for a player in a different timezone it would appear to be the middle of the day. I have an idea on how to fix this and that is not why I'm asking for help. The issue that is stumping me is Daylight sensors. How can I trick a daylight sensor into thinking it is day when a player's client time is day, but the server says it is night?