I want to drop a very large 3rd party map (48 world region .mca files) into my existing world. I want to put this premade map far from already-explored chunks, but the region files provided from the 3rd party are centered at 0,0 ... the area of my existing spawn that's already built up can i rename the world region and poi files, by shifting the titles by however many megachunk i need to go? Do i need to modify the level.dat file as well? im sure this has been answered somewhere else but i haven't had much luck googling it, so any help even a link will be appreciated thanks!
I think its much safer to copy the build into your existing map using world edit, make sure you make backups though.
what are you doing is dangerous, make sure you have backup but as the comment above me suggested, that's a good thing to do, though sometime world edit mess up the stairs
If you want it far from existing areas, then why not just use it as a separate world? That'd be much easier and safer.
well, worldedit screws up a lot of blocks in 1.16, so i dont want to do that. and my CPU/RAM cant handle pasting 48 megachunks, i don't think. it nearly lost its mind pasting 4 mcas worth of a colosseum. I guess i better make it a separate world. this means i have to use bungeecord to connect them, yeah? ive never done this, but i know theres tons of info about that, so i can go look it up
You could use async worldedit but if it messes up a lot of blocks that wont work either. BungeeCord isn't too hard to set up, so if thats an option you should give it a try.
thank you all for your help. i was so fixed on doing it one way, i couldnt see other more obvious ways