Intense server lag..

Discussion in 'Spigot Plugin Help' started by Bloxxerman101, May 22, 2015.

  1. My server is having so much lag, along with tons of entities somehow spawning. I have to butcher so often because of how many entities there are, and I don't know why.

    Here's my console logs.
    Please help.
  2. Just change entity spawning in the spigot.yml
    • Like Like x 1
  3. There's tons of console errors too, and overall my server's just insanely laggy when I added 1.8.

    What's the cause of this? I'll send my console errors once again, and if you can, please check my previous console log.
  4. By any chance do you have a plugin that constantly spawns some "forbidden" item in a worldguard protected region XD? I had punishmental and accidently used "Potato" on them. This spawns potatos even if they log out (which is a huge laggy bug!!!) and I logged on and had to kill all entities and stop the punishment XD #Noob
  5. Look your map chunk
  6. rg.bukkit.plugin.RegisteredListener.callEvent( [minecraft_server.jar:git-Spigot-870264a-0a645a2]
    at org.bukkit.plugin.SimplePluginManager.fireEvent( [minecraft_server.jar:git-Spigot-870264a-0a645a2]
    at org.bukkit.plugin.SimplePluginManager.callEvent( [minecraft_server.jar:git-Spigot-870264a-0a645a2]
    at org.bukkit.craftbukkit.v1_8_R2.chunkio.ChunkIOProvider.callStage2( [minecraft_server.jar:git-Spigot-870264a-0a645a2]
    at org.bukkit.craftbukkit.v1_8_R2.chunkio.ChunkIOProvider.callStage2( [minecraft_server.jar:git-Spigot-870264a-0a645a2]
    at org.bukkit.craftbukkit.v1_8_R2.util.AsynchronousExecutor.skipQueue( [minecraft_server.jar:git-Spigot-870264a-0a645a2]
    at org.bukkit.craftbukkit.v1_8_R2.util.AsynchronousExecutor.getSkipQueue( [minecraft_server.jar:git-Spigot-870264a-0a645a2]
  7. Maybe get some More server ram? so you can have that enitities
  8. I have like 175,000 entities, and I don't know why.. I keep clearing all of them too. Please help..
  9. Can i ask how much server ram u have?
  10. List your plugins and server ram.
  11. And
    it does not necessarily but perhaps you can try to reset worlds
  12. I am 90% sure I know the problem. Please respond to verify this is still an issue, and I will evaluate.
  13. You've got some crazy leak going on here.

    You shouldn't have 175k entites with 3 players.

    Try removing the following:

    ChestShop (also disable the auto updater as its one of your crash issues)

    Edit worldguard and turn off move events - Turn down the tick-time on Title and entity to around 25-ish and it should help in Spigot.yml.
  14. Set save-structure-info: false in your spigot.yml. This fixed the problem for me immediately. I had the same problems as you.