Hello, this is such a quick question; since I'm creating a plugin I'm gonna post, I would like to know if there is anything wrong around PacketPlayOutAnimation, because I used it and noticed that it is working fine but no other plugin uses it. Is there anything I should know about it? Is it kind of unstable? What I basically did was making the players animate once interacting (they wouldn't do themselves) and swing their arm like in vanilla interactions. I just send it to all the players and before, when I use its constructor, I just put an nms instance of the player I want to animate as the first Entity parameter and a 0 for the main arm swinging or a 3 for the off arm swinging as second int parameter. I'm saying this because it's much easy and it sounds pretty strange to me that nobody else has ever used it so far. Perhaps I just didn't notice it?