Is NCP lagging?

Discussion in 'Performance Tweaking' started by Patryk, May 3, 2015.

  1. To be honest, 18 - 20 tps isn't bad at all with 83 players. NoCheatPlus doesn't seem to be the issue. Could you post your your spigot config because if there is lag, it might be to do with your mob/animal spawning entries in your config.

    Edit: Also, have you got a plugin deleting entities?
     
  2. Here's my spigot config: http://pastebin.com/TeqTDmXM
    Yes,i use ClearLag. What do you think about adding LaggRemover? http://dev.bukkit.org/bukkit-plugins/laggremover/
     
  3. Never used it, can't say.

    Code (Text):
    entity-tracking-range:
          players: 48
          animals: 48
          monsters: 48
          misc: 32
          other: 64
    I'd suggest turning that down a bit, if you've got bad lag issues. 20 - 35 should be fine. (Keep other the same)


    Edit: Sorry, I had to fix my painful grammar/spelling
     
    #4 GGhost, May 3, 2015
    Last edited: May 3, 2015
    • Useful Useful x 1
  4. Done,i'll see if it works. Thanks! ;)