Premium KingdomsX [Paid]

Discussion in 'Resource Discussion' started by CryptoMorin, May 1, 2020.

  1. Umm, why are you posting this in kingdoms thread?
     
  2. Thank you! the plugin can run well after i checked my invasion.yml config. :)
     
  3. I don't know sry :ROFLMAO:
     
  4. CryptoMorin updated KingdomsX with a new update entry:

    Bug Fixes & Improvements

    Read the rest of this update entry...
     
  5. Code (Text):
    [02:55:36 ERROR]: Could not pass event AsyncPlayerChatEvent to Kingdoms v1.11.0
    >java.lang.IllegalStateException: Unknown functionality for replacement field: mcmmo_power_level
    at org.kingdoms.main.locale.MessageHandler.colorize(MessageHandler.java:320) ~[?:?]
    at org.kingdoms.managers.chat.ChatChannelManager.sendGlobalMessage(ChatChannelManager.java:102) ~[?:?]
    at org.kingdoms.managers.chat.ChatChannelManager.onPlayerChat(ChatChannelManager.java:175) ~[?:?]
    at org.kingdoms.managers.chat.ChatChannelManager$1.execute(ChatChannelManager.java:53) ~[?:?]
    at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:76) ~[patched_1.17.1.jar:git-Tuinity-23]
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70) ~[patched_1.17.1.jar:git-Tuinity-23]
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:624) ~[patched_1.17.1.jar:git-Tuinity-23]
    at io.papermc.paper.adventure.ChatProcessor.post(ChatProcessor.java:234) ~[patched_1.17.1.jar:git-Tuinity-23]
    at io.papermc.paper.adventure.ChatProcessor.processingLegacyFirst(ChatProcessor.java:116) ~[patched_1.17.1.jar:git-Tuinity-23]
    at io.papermc.paper.adventure.ChatProcessor.process(ChatProcessor.java:65) ~[patched_1.17.1.jar:git-Tuinity-23]
    at net.minecraft.server.network.ServerGamePacketListenerImpl.chat(ServerGamePacketListenerImpl.java:2165) ~[?:?]
    at net.minecraft.server.network.ServerGamePacketListenerImpl.handleChat(ServerGamePacketListenerImpl.java:2076) ~[?:?]
    at net.minecraft.server.network.ServerGamePacketListenerImpl.handleChat(ServerGamePacketListenerImpl.java:2042) ~[?:?]
    at net.minecraft.network.protocol.game.ServerboundChatPacket$1.run(ServerboundChatPacket.java:40) ~[?:?]
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515) ~[?:?]
    at java.util.concurrent.FutureTask.run(FutureTask.java:264) ~[?:?]
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130) ~[?:?]
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630) ~[?:?]
    at java.lang.Thread.run(Thread.java:831) [?:?]
     
    and why my papi wasnt work?
    [​IMG]
     
    #325 Sancaros, Jul 20, 2021
    Last edited: Jul 20, 2021

  6. Can I see your chat.yml? pastebin
     
  7. Code (Text):
    #|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|#
    #|++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|#
    #|                                     Chat                                    |#
    #|++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|#
    #|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|#

    # Colors that can be used in the format of "{#name}"
    # E.g. "Hello {#Teal}player"
    # They support the "r, g, b", "3 digit hex" and "6 digit hex" formats.
    # These colors are case-sensitive.
    colors:
      LightSalmon: '255, 160, 122'
      Maroon: '128, 0, 0'
      Olive: '128, 128, 0'
      Teal: '008080'
      Fuchsia: 'F0F'
      Navy: '000080'

    # Kingdoms built-in chat system. Support hover messages as well.
    # Permissions: kingdoms.chat.colors
    # The channels section is only used for placeholders.
    channels:
      global:
        name: "世界"
        short: 'G'
        color: '&f'
      kingdom:
        name: "帝国"
        short: 'K'
        color: '&2'
      truce:
        name: "休战"
        short: 'T'
        color: '&e'
      ally:
        name: "同盟"
        short: 'A'
        color: '&a'
      nation:
        name: "联合国"
        short: 'N'
        color: '&9'

    # The chat priority that kingdom handles. Not that changing this will not disable the chat. You need to use other options.
    # This is used when you're using another plugin that manages chat spams and other restrictions. You might want to increase the priorty in these cases.
    # This option requires a restart to work.
    # In Bukkit logic, lower priorities mean executed before the higher priorities.
    # So for example, if a plugin like Essentials or LiteBans use NORMAL priority to format chat or mute players,
    # you'd have to choose "HIGH" priority so the plugin can know chat has been cancelled by these plugins.
    # Normally you shouldn't and wouldn't need to use the MONITOR priority, but if a plugin higher priorities for
    # any reason (which they shouldn't) you can use it.
    # We will use the HIGHEST priority here just in case.
    # LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR
    priority: HIGHEST

    # Should kingdoms plugin completely cancel the chat event?
    # This is useful customize some plugins such as DiscordSRV, but
    # it can also break other plugins like the ones that mute players.
    # In these cases, you usually have to set the priority to MONITOR
    # (even tho it's not recommended) and it might work.
    # Does not work for global channel if parse-as-placeholder option is enabled.
    cancel: true

    # Reset the player's chat channel back to global when they leave.
    reset-channel-on-leave: false

    # Only players from a specific radius will see messages from channels.
    ranged-channels:
      # The channels that are affected by this option.
      # GLOBAL, NATION, KINGDOM, TRUCE, ALLY
      channels: [ ]

      # Set to 0 to only hide the messages from players in other worlds.
      radius: 0

      # The prefix to bypass this range once added at the beginning of your message.
      # This requires kingdoms.chat.bypass.ranged which is given by default.
      # Set this to an empty text to disable.
      bypass-prefix: '!'

    # Tagging users like in Discord with a sound.
    # Players need kingdoms.chat.tag permission.
    tagging:
      enabled: true

      # The sound to play for the user who was tagged.
      sound: ENTITY_EXPERIENCE_ORB_PICKUP

      # The way tags are displayed for different players.
      formats:
        tagger: '&2&l%tag%'
        tagged: '&6&l%tag%'
        others: '&l%tag%'

      actionbar:
        message: "&6%name% &2tagged you"

        # The amount of time in seconds which the hologram
        # stays for the player.
        stay: 3

      # The prefix used for tagging someone.
      # E.g. "Hello @Hex_26, how are you?"
      prefix: '@'

    global-channel:
      # Should the plugin format global chat as well?
      format: true

      # The option above needs to be enabled for this to work.
      # Parse the global chat formats as a placeholder replaced in the original format.
      # This placeholder is {KINGDOMS} which you can use in your chat plugin.
      # Complex messages won't work if you use another plugin.
      # Note that format needs to be true.
      # If you parse the formats as placeholders, you have to remove %message% from them,
      # otherwise it'll throw errors in the console.
      parse-as-placeholder: false

      # Since there is no relation between a player and the console, these are the values
      # used to replace the non-existing relational placeholders.
      relational-placeholders:
        # %kingdoms_relation_color%
        color: '&f'
        # %kingdoms_relation_name%
        name: ''

    # The channel to send private messages too. Set to ~ to disable.
    # You can either use the channel ID or name (case-insensitive).
    # You can also use "$console" which uses the console channel from DiscordSRV
    # or "$main" that uses the main chat channel from DiscordSRV.
    # A plugin needs a reload using /k reload after changing this option.
    # Used for kingdom, allies, truces and nations channels.
    discordsrv-private-channel: '$console'

    # These formats support ranks too. To change the format for a specific rank just convert them into a config section
    # just like the global format below. The keys are the rank name and the values are the formats.
    # "default" refers to the default chat format if Vault wasn't found or there are no permission plugins.
    formats:
      # Used for global chnanel when a player doesn't have a kingdom.
      global-no-kingdom: "COMPLEX:hover:{&8[&9%kingdoms_chat_channel_color%%kingdoms_chat_channel%&8]%playerTitle_use%&f[&cLv.%player_level%&f]%luckperms_primary_group_name% %displayname%;&2给 %player% 发送信息;|/msg %player% } &7≫ &r%message%"

      # Used for global chnanel when a player is in a kingdom.
      # An example for global using complex messages.
      # global: "COMPLEX:&8[%kingdoms_rank_color%%kingdoms_rank_symbol%&8] hover:{%displayname%;&2Kingdom&8: &2%kingdoms_name%} &7≫ &r%message%"
      # The only chat format that supports relational placeholders is the global one.
      global:
        default: "&8[&9%kingdoms_chat_channel_color%%kingdoms_chat_channel%&8]&8[%kingdoms_rank_color%%kingdoms_rank_symbol%&8]%playerTitle_use%&f[&cLv.%player_level%&f]%luckperms_primary_group_name% %displayname% &7≫ &r%message%"
        admin: "&8[&9%kingdoms_chat_channel_color%%kingdoms_chat_channel%&8]&8[%kingdoms_rank_color%%kingdoms_rank_symbol%&8]%playerTitle_use%&f[&cLv.%player_level%&f]%luckperms_primary_group_name% %displayname% &7≫ &6%message%"
      kingdom: "&8[&9%kingdoms_chat_channel_color%%kingdoms_chat_channel%&8]&8[%kingdoms_rank_color%%kingdoms_rank_symbol%&8]%playerTitle_use%&f[&cLv.%player_level%&f]%luckperms_primary_group_name% %displayname% &7≫ &d%message%"
      ally: "&8[&9%kingdoms_chat_channel_color%%kingdoms_chat_channel%&8]&8[%kingdoms_rank_color%%kingdoms_rank_symbol%&8]%playerTitle_use%&f[&cLv.%player_level%&f]%luckperms_primary_group_name% %displayname% &7≫ &2%message%"
      truce: "&8[&9%kingdoms_chat_channel_color%%kingdoms_chat_channel%&8]&8[%kingdoms_rank_color%%kingdoms_rank_symbol%&8]%playerTitle_use%&f[&cLv.%player_level%&f]%luckperms_primary_group_name% %displayname% &7≫ &e%message%"
      spy: "&8[&9%kingdoms_chat_channel_color%%kingdoms_chat_channel%&8]&8[%kingdoms_rank_color%%kingdoms_rank_symbol%&8]%playerTitle_use%&f[&cLv.%player_level%&f]%luckperms_primary_group_name% %displayname% &7≫ &e%message%"

    # Used when a player is in a kingdom and that kingdom is in a nation.
    nation-formats:
      nation: "&8[&9%kingdoms_chat_channel_color%%kingdoms_chat_channel%&8]&8[%kingdoms_rank_color%%kingdoms_rank_symbol%&8]%playerTitle_use%&f[&cLv.%player_level%&f]%luckperms_primary_group_name% %displayname% &7≫ &9%message%"
      global: "&8[&9%kingdoms_chat_channel_color%%kingdoms_chat_channel%&8]&8[%kingdoms_rank_color%%kingdoms_rank_symbol%&8]%playerTitle_use%&f[&cLv.%player_level%&f]%luckperms_primary_group_name% %displayname% &7≫ &r%message%"
      kingdom: "&8[&9%kingdoms_chat_channel_color%%kingdoms_chat_channel%&8]&8[%kingdoms_rank_color%%kingdoms_rank_symbol%&8]%playerTitle_use%&f[&cLv.%player_level%&f]%luckperms_primary_group_name% %displayname% &7≫ &d%message%"
      ally: "&8[&9%kingdoms_chat_channel_color%%kingdoms_chat_channel%&8]&8[%kingdoms_rank_color%%kingdoms_rank_symbol%&8]%playerTitle_use%&f[&cLv.%player_level%&f]%luckperms_primary_group_name% %displayname% &7≫ &2%message%"
      truce: "&8[&9%kingdoms_chat_channel_color%%kingdoms_chat_channel%&8]&8[%kingdoms_rank_color%%kingdoms_rank_symbol%&8]%playerTitle_use%&f[&cLv.%player_level%&f]%luckperms_primary_group_name% %displayname% &7≫ &e%message%"
      spy: "&8[&9%kingdoms_chat_channel_color%%kingdoms_chat_channel%&8]&8[%kingdoms_rank_color%%kingdoms_rank_symbol%&8]%playerTitle_use%&f[&cLv.%player_level%&f]%luckperms_primary_group_name% %displayname%&7≫ &e%message%"
     
     
  8. CryptoMorin updated KingdomsX with a new update entry:

    Bug Fixes & Features

    Read the rest of this update entry...
     
  9. CryptoMorin updated KingdomsX with a new update entry:

    Bug Fixes & Features

    Read the rest of this update entry...
     
  10. Hi, i cant DM you, so here is my discord, and also i bought this plugin: Bencecccc#5114
     
  11. CryptoMorin updated KingdomsX with a new update entry:

    Bug Fixes & Improvements

    Read the rest of this update entry...
     
  12. CryptoMorin updated KingdomsX with a new update entry:

    Plunder Invasions

    Read the rest of this update entry...
     
  13. I bought this plugin, could I get the epic green role in discord? Chesvin1#0001

    Keep up the awesome work!!
     
  14. CryptoMorin updated KingdomsX with a new update entry:

    Bug Fixes

    Read the rest of this update entry...
     
  15. @vkd you can change the language here.
     
  16. is there a way so that two kingdoms in a nation can interact with each other like build or destroy etc.?
     
  17. Nation attributes are managed by your nation, so yes, in your nation nexus GUI settings
     
  18. Im a buyer! Discord user @ACrazyD#4299
     
  19. @awdawdwhg there are already many options in the Turrets folder that allow you to nerf turrets.